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AgeCommit message (Expand)Author
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
2013-01-03* buildable bleeding code, with crappy placeholder particlesRoman Tetelman
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
2013-01-03Removing ^Ms from a few files because I thought it would fix a problem. It di...Ben Millwood
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
2013-01-03* Double number of barb particles for Adv. Dragoon impactsMichael Levin
2013-01-03Forgot to add squad marker images. Their shader is in a new shader script for...Michael Levin
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going bl...Michael Levin
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03Forgot to add the new Basilisk gas effect particle system script.Michael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added shader/particle scripts to version control.Michael Levin