Age | Commit message (Collapse) | Author |
|
* Fixed the bug where spectators saw team chat
* Added ping display to the lagometer
* Renormalised some balance variables
* Fixed the bug where bodies would sometimes disappear immediately after death
* Fixed the "dancing buildables" bug
* Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS
* Fixed a subtle stage bug
* Added code to indicate which stage a team is on via the scoreboard
|
|
* Acid tubes can now be built on walls
|
|
|
|
* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
|
|
|
|
* Spawns that are interfered with plats now suicide
* Fixed spectator scrolling colour screwup
|
|
* Raised turret effectiveness again
* Raised human weapon damage by 5%
* Refactored buildable rendering code
* Buildable rendering now falls back to a box trace when a cap trace misses
* Human ckit can't repair destroyed buildables
* Human reactor strengthened by 50%
|
|
* Shadow is now rendered on walls as well as the ground
* Buildables are now vulnerable in the prebuild stage
* Alien buildables take longer to build
* A bunch of other stuff
|
|
* Reduced size of misc_particle_system entity in entities.def
* Added prebuild sounds for the buildables
|
|
floating pointers
* Moved adding particles to after adding the player weapon so that the muzzle
particle systems match up properly
|
|
* Decreased door trigger size again
* Creep is now triggered by s.time instead of events
* Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities
* Prevent sprinting if BUTTON_WALK is down
* Increased sprint drain rate
* Client spawning code unified with buildable validation code
* Spawns are now testing for validity before they are built
|
|
* First frame of the buildable is now set before the construction animation
* Fixed a secondary buildable animation bug
|
|
* Fixed the broken buildables bug for real this time (fingers crossed)
* Disabled firing modes for destroyed buildables
|
|
* View locking works again
* Trapper projectile is displayed properly
|
|
* Added some sanity checks to the particle system
* Bug fixes
|
|
* Acid tube effect is now particle system powered
* Disabled hitSound
* Sound other random tidyups
|
|
|
|
|
|
* Close to zero weapon specific client side code now remains
* Poison cloud effect now uses new particle system
* Fixed a couple of bugs in the particle system
|
|
* Usable buildable icon is only displayed on reactors and repeaters if you have
an energy weapon
|
|
* Removed unnecessary enitity relinks in g_buildable.c
|
|
* Buildable weapons now have their effects properly applied
|
|
|
|
* Sounds for repairing stuff
* Fixed a buildable animation bug
* Added G_BroadcastEvent
|
|
* Remaining MOD_s added
* Added WP_MGTURRET to split to mgturret from the rifle
* Buildable weapons now use weapon lights and flash sounds etc
* Fixed turret oscillation bug
|
|
hindsight) and replaced with an entityState_t based approach
|
|
* Creep grows in accordance to buildTime
* Construction animation doesn't start until the end of buildTime
|
|
* A few cleanups here and there
* Bye bye cg_creep.c
|
|
* Client side creep significantly reworked
* MinNormal is actually tested for now
* Overmind no longer attacks after dying
* Some internal hivemind->overmind confusion fixups
|
|
* Reduced height of buildable health meter at Jex's request
|
|
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files
* Rewrote wav writer in mp3 decoder to use file seeking - massive improvement
* Changed a few bounding box sizes
* Fiddled with tremulous.h
|
|
* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
|
|
|
|
* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|