Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-09 | * Fixed display of long server names | Tim Angus | |
* Fixed sort by ping * Changed default source to internet * Added simple options menu to frontend * Removed PB menu file * Changed default net rate * Fixed scoreboard alignment * Implemented "scoresUp" and "scoresDown" | |||
2006-02-26 | * Fixed bogus tutorial text when spectating | Tim Angus | |
* Fixed tesla/reactor trails getting too long | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-11-20 | * Abstract attachment system | Tim Angus | |
* Scriptable trails system * Various other stuff I'm too tired to try and remember now | |||
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus | |
* Removed the mp3 decoder from the source | |||
2004-03-18 | * Possibly fixed the scoreboard not updating | Tim Angus | |
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue | |||
2004-02-28 | * Added missing \n after server speech | Tim Angus | |
* Added auto select option to team menu * g_teamForceBalance now works * Added "reload" command * cg_lagometer now works | |||
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus | |
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down | |||
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-02 | Rudimentary staging code. Simplified building rules - they were over complex | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-18 | Checkin after little rm -r tremulous/ accident | Tim Angus | |
2001-09-10 | Remains of bank, metal gibs for buildables | Tim Angus | |
2001-09-09 | Remains of medistation, beginnings of bank | Tim Angus | |
2001-08-26 | Added extra build weapons | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-25 | QVM based MP3 player :) | Tim Angus | |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵ | Tim Angus | |
release) | |||
2001-06-16 | Restructured dynamic menu handling | Tim Angus | |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a ↵ | Tim Angus | |
sell function. | |||
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |