Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Various adjustments so it compiles | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-03 | * Simplify some weapon-related code (re r1431) | M. Kristall | |
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall | |
2013-01-03 | * Periodically update scoreboard when visible if +scores is held down a while | M. Kristall | |
or bound to a *lock key. This will also update pings during intermission | |||
2013-01-03 | * Silence dumb compiler warning | Christopher Schwarz | |
2013-01-03 | * Make weapon registration error reporting less touchy and more informative | Ben Millwood | |
2013-01-03 | * (bug 4908) Show BP from marked buildables on the HUD | Christopher Schwarz | |
2013-01-03 | * Cleanups to weapon/upgrade registration | Ben Millwood | |
2013-01-03 | * Small enhancements to tutorial text, including telling players to sell ↵ | Christopher Schwarz | |
their old weapon first at the armoury | |||
2013-01-03 | * Don't display location during intermission | Ben Millwood | |
2013-01-03 | * Remove used limit parameter from UI_Text_[Width|Height] | Tim Angus | |
2013-01-03 | * Fix teamoverlay support players mode for human team | Christopher Schwarz | |
2013-01-03 | * (bug 4817) Print cgame vote display on multiple lines | Christopher Schwarz | |
2013-01-03 | * (bug 4814) More options for teamoverlay in attempt to make it more useful | Christopher Schwarz | |
2013-01-03 | * (bug 4764) Fix occaisionally showing [0] for teammate health in crosshair ↵ | Christopher Schwarz | |
name text (thanks Kiwi) | |||
2013-01-03 | * (bug 4268) Disable vote bind instructions when tutorial mode is off | Christopher Schwarz | |
* (bug 4811) Fix colour bleed in vote reasons (Brian "Teapot" Shannon) * Decolour vote caller for consistency with the other vote elements | |||
2013-01-03 | * (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine) | Christopher Schwarz | |
2013-01-03 | * Fix the fact that teamoverlay was being drawn above where the hud told it ↵ | Christopher Schwarz | |
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85 | |||
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | * Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h | Asa Kravets | |
2013-01-03 | * Fix broken scoreboard | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Remove the colours from the warmup warning | Tim Angus | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Don't draw crosshair during intermission | Christopher Schwarz | |
2013-01-03 | * Fix location hud item from truncating text when it shouldnt, which was ↵ | Christopher Schwarz | |
only happening on higher resolutions for some crazy reason | |||
2013-01-03 | * Change "kills" to "frags" on the alien "x until next stage" message ↵ | Christopher Schwarz | |
(Norfenstein) | |||
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵ | Christopher Schwarz | |
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago | |||
2013-01-03 | * Move teamoverlay out of the common_hud and into the team common huds. ↵ | Christopher Schwarz | |
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed | |||
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵ | Christopher Schwarz | |
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable. | |||
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus | |
* (bug #4265) Clip health bars to the cg_viewsize viewport | |||
2013-01-03 | * Fix random whitespace | Tim Angus | |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz | |
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman) | |||
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood | |
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation. | |||
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵ | Christopher Schwarz | |
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference) | |||
2013-01-03 | * (bug 4302) Fix server join list | Christopher Schwarz | |
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames | |||
2013-01-03 | * Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area | Tim Angus | |
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis | |||
2013-01-03 | * Cleanup r1769 (kevlarman) | Christopher Schwarz | |
2013-01-03 | * Tweak previous commit to satisfy picky compilers | Christopher Schwarz | |
2013-01-03 | * Prevent location hud item from being cut off incorrectly | Christopher Schwarz | |
2013-01-03 | * Whitespace/floating point tweaks | Tim Angus | |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz | |
2013-01-03 | * (bug 3713) Scoreboard marquee causes text display problems | Christopher Schwarz | |
2013-01-03 | * Massive refactor of voting code | M. Kristall | |
* Remove cvar g_suddenDeath since it is no longer needed * "Sudden Death in 0 seconds!" should no longer display on map start when sudden death is disabled | |||
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall | |
* Try to be nice to log parsers | |||
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood | |
* Partially reverting 4f9b9168b506093020ea2fe7fd59c600972b2220 because ammo is immediately set, so the icon has to immediately change too. | |||
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood | |
feederID or window.borderSize where applicable. | |||
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood | |