Age | Commit message (Expand) | Author |
2013-01-03 | * (bug 4760) Display Vote Caller (thanks Brian Teapot Shannon, msk, benmachine) | Christopher Schwarz |
2013-01-03 | * Fix the fact that teamoverlay was being drawn above where the hud told it t... | Christopher Schwarz |
2013-01-03 | * Remove hovel | M. Kristall |
2013-01-03 | * Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h | Asa Kravets |
2013-01-03 | * Fix broken scoreboard | Tim Angus |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Remove the colours from the warmup warning | Tim Angus |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ... | Christopher Schwarz |
2013-01-03 | * Don't draw crosshair during intermission | Christopher Schwarz |
2013-01-03 | * Fix location hud item from truncating text when it shouldnt, which was only... | Christopher Schwarz |
2013-01-03 | * Change "kills" to "frags" on the alien "x until next stage" message (Norfen... | Christopher Schwarz |
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz |
2013-01-03 | * Fix UI_Text_Paint_Limit() function, which was printing a max of one charact... | Christopher Schwarz |
2013-01-03 | * Move teamoverlay out of the common_hud and into the team common huds. Preve... | Christopher Schwarz |
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ... | Christopher Schwarz |
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus |
2013-01-03 | * Fix random whitespace | Tim Angus |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz |
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood |
2013-01-03 | * (bug 2991) Add teamoverlay, an optional hud display showing names, health, ... | Christopher Schwarz |
2013-01-03 | * (bug 4302) Fix server join list | Christopher Schwarz |
2013-01-03 | * Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified area | Tim Angus |
2013-01-03 | * Cleanup r1769 (kevlarman) | Christopher Schwarz |
2013-01-03 | * Tweak previous commit to satisfy picky compilers | Christopher Schwarz |
2013-01-03 | * Prevent location hud item from being cut off incorrectly | Christopher Schwarz |
2013-01-03 | * Whitespace/floating point tweaks | Tim Angus |
2013-01-03 | * (bug 3998) linewrap cp, parse newlines in cp and motd | Christopher Schwarz |
2013-01-03 | * (bug 3713) Scoreboard marquee causes text display problems | Christopher Schwarz |
2013-01-03 | * Massive refactor of voting code | M. Kristall |
2013-01-03 | * Fix ordinals in spawn queue to not display 21th, 22th, 23th etc. | M. Kristall |
2013-01-03 | Fix weapon icon ammo counting | Ben Millwood |
2013-01-03 | * Get rid of uselessly-named itemDef_t->special and replace with | Ben Millwood |
2013-01-03 | Improve timing of weapon change feedback | Ben Millwood |
2013-01-03 | Zone BP | Ben Millwood |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * Fix HUD being enabled while dead (caused by r1187) | Ben Millwood |
2013-01-03 | * Make missing default_hud a fatal error | Ben Millwood |
2013-01-03 | * Remove unused references to bank | Ben Millwood |
2013-01-03 | * New zap (fixes #40) | Roman Tetelman |
2013-01-03 | * Fix incorrect positioning of some text display in lagometer | Ben Millwood |
2013-01-03 | * Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with... | Roman Tetelman |
2013-01-03 | Fix dragoon barb display on widescreen | Ben Millwood |
2013-01-03 | * Revert stagedowns (fixes #2) | Roman Tetelman |
2013-01-03 | * fix for location not updating while following a player (reported by megatog... | Roman Tetelman |
2013-01-03 | * Don't play EV_FALL_FAR sound if dead | Ben Millwood |
2013-01-03 | * Almost completely redo the meat of the thirdperson spec code again | Christopher Schwarz |