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path: root/src/cgame/cg_local.h
AgeCommit message (Collapse)Author
2001-09-15Trapper tweaksTim Angus
2001-09-10Added particles to buildable explosionsTim Angus
2001-09-10Remains of bank, metal gibs for buildablesTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-22Fixed gimbal problems with view smoothingTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15spriter now triggers on and off, couple of spawnflagsTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-12Experimental view-skew limitationTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-03Finished new turrets, fixed a few bugs notably the ↵Tim Angus
freeze-when-shot-by-turret bug
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵Tim Angus
release)
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus
2001-02-15Infesting getting fairly polished. Usual random bugfixes.Tim Angus
2001-01-30I can't rememberTim Angus
2001-01-27Ugh, haven't done this in weeks. Um. New creep system, half built new ↵Tim Angus
torchlight and the usual assortment of bug fixes.
2001-01-15Half-done revamping defmenus; bug fixes;MCUTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus