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The server software used for the Der Bunker Tremulous servers.
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cg_players.c
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Author
2013-01-03
* (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some
Tim Angus
2013-01-03
* Don't display team join message if previous clientinfo was invalid (bug 3960)
Ben Millwood
2013-01-03
* fix for location not updating while following a player (reported by megatog...
Roman Tetelman
2013-01-03
* Handle some broken admin.dat files the same as before
M. Kristall
2013-01-03
* trample damage repeat slightly nerfed (50->75)
Roman Tetelman
2013-01-03
* CG_PLAYER_LOCATION now determined by the client
Roman Tetelman
2013-01-03
* buildable bleed wip code
Roman Tetelman
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* voice chat stuff (no, not like TeamSpeak)
Tony J. White
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* (bug 3554) Make sure opened files get closed properly -- for real this time
M. Kristall
2013-01-03
* First person weapon animation
Tim Angus
2013-01-03
* (bug 3554) Fix a few more places where opened files might not be closed
M. Kristall
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2006-12-29
* Clean up serverinfo
Tim Angus
2006-11-17
* Yet more TA: removals
Tim Angus
2006-01-18
* Added BG_FindUsableForUpgrade
Tim Angus
2005-12-23
* Crudely removed CD key authentication
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-05-27
* Added code to calculate the average number of players that are playing
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Rethought custom footsteps a bit -- now includes clunk sounds
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
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