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path: root/src/cgame/cg_players.c
AgeCommit message (Expand)Author
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-08-31* Misspelling of function prototype for BG_FindAccelerationForClass cause muchTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-28* Fixed jetpack animation weirdnessTim Angus
2003-08-02* Fixed bug with blank upgrade menu when no upgrade possibleTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-17* Aliens no longer employ weapon modelsTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-09* Started construction of a new model format, similar to Q2'sTim Angus
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-21* Model scale implemented for classesTim Angus
2002-04-06Jetpack sounds and graphicsTim Angus
2002-01-28General corpse updatesTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus
2001-09-15Commit before I play with TA menusTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-26Add a dyn light around humansTim Angus
2001-07-18Fiddled alt fire a bitTim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-24Wall walking now a toggleTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...Tim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-02-03Added a class database. Refined body spawningTim Angus
2001-02-02Changed model precache system. A steaming pile of transnetwork bugfixes.Tim Angus