Age | Commit message (Expand) | Author |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-04 | * Rather serious remote client particle system bug fixed | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus |
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-03-20 | * Fixed corpse death pose bug | Tim Angus |
2003-02-17 | * Aliens no longer employ weapon models | Tim Angus |
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus |
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-21 | * Model scale implemented for classes | Tim Angus |
2002-04-06 | Jetpack sounds and graphics | Tim Angus |
2002-01-28 | General corpse updates | Tim Angus |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-15 | Commit before I play with TA menus | Tim Angus |
2001-08-28 | Ceiling eggs | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-26 | Add a dyn light around humans | Tim Angus |
2001-07-18 | Fiddled alt fire a bit | Tim Angus |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus |
2001-06-24 | Wall walking now a toggle | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus |
2001-02-03 | Added a class database. Refined body spawning | Tim Angus |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus |
2001-01-08 | More wall walking fixes | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |