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The server software used for the Der Bunker Tremulous servers.
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cg_players.c
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Author
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
2003-08-02
* Fixed bug with blank upgrade menu when no upgrade possible
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-03-20
* Fixed corpse death pose bug
Tim Angus
2003-02-17
* Aliens no longer employ weapon models
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-14
* Model precaching moved entirely to the client side
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2003-02-10
* Nonsegemented model system now animated - partially
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-09
* Started construction of a new model format, similar to Q2's
Tim Angus
2002-11-16
* Tidy ups and bug fixes in preparation for an alpha
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
2002-04-06
Jetpack sounds and graphics
Tim Angus
2002-01-28
General corpse updates
Tim Angus
2001-12-21
After changing aliens->droids, changed droids->aliens *sigh*
Tim Angus
2001-10-19
License change to OSML
Tim Angus
2001-09-15
Commit before I play with TA menus
Tim Angus
2001-08-28
Ceiling eggs
Tim Angus
2001-08-03
1.29h upgrade.. oooo particles hehehehehehe
Tim Angus
2001-07-28
Saw blade launcher
Tim Angus
2001-07-26
Add a dyn light around humans
Tim Angus
2001-07-18
Fiddled alt fire a bit
Tim Angus
2001-06-30
Hopefully finally fixed precaching mechanism
Tim Angus
2001-06-24
Wall walking now a toggle
Tim Angus
2001-06-23
Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...
Tim Angus
2001-04-27
Abstracted the buildable renderer a bit and added preliminary animation routines
Tim Angus
2001-02-03
Added a class database. Refined body spawning
Tim Angus
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