Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-30 | * Rethought custom footsteps a bit -- now includes clunk sounds | Tim Angus | |
* Hydra can no longer grab someone with a battlesuit | |||
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus | |
* Added an option to disable build warnings * Added MN_H_NOTPOWERED | |||
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus | |
floating pointers * Moved adding particles to after adding the player weapon so that the muzzle particle systems match up properly | |||
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus | |
* Fixed yaw swing bug on wall walking models * Added cg_drawBBOX to... draw BBOXes | |||
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus | |
* Fixed (id) bug in pmove that prevented the jump animation being triggered * Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE | |||
2004-01-09 | * Custom footsteps and disabled footsteps added to animation.cfg parseage | Tim Angus | |
* bobup now obeys class bob field * Bob cycles altered a bit | |||
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus | |
* Dragoon now has linear projectile attack * Hopefully fixed bug where muzzle particle systems weren't properly destroyed * Base Chimera no longer has electrical attack * Jet pack now "malfunctions" when the user takes damage | |||
2004-01-04 | * Rather serious remote client particle system bug fixed | Tim Angus | |
* Buildable overrides now actually work * Helmet is now a skin replacement instead of model * Model destinations fixed up in the entities.def file | |||
2003-12-24 | * Added a creep projection under a locked human | Tim Angus | |
* Removed some debug messages * Severely cut down on static memory usage (130Mb) | |||
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus | |
* View locking works again * Trapper projectile is displayed properly | |||
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus | |
* Map rotation system | |||
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus | |
* (Experimental) fix for the broken buildables bug * Fixed selling active jetpack bug * Fixed usable buildable appearing for opposing teams buildables | |||
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus | |
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early | |||
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus | |
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus | |
* Made the jetpack client effect a little less spurious | |||
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-03-21 | * Eggs regenerate faster | Tim Angus | |
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy | |||
2003-03-20 | * Fixed corpse death pose bug | Tim Angus | |
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional | |||
2003-02-17 | * Aliens no longer employ weapon models | Tim Angus | |
* Different attack animations triggered for primary, secondary etc.. | |||
2003-02-14 | * Fixed the huge gaping bugs in the battlesuit model switching | Tim Angus | |
* Patch before this introduced nearby object for corpses | |||
2003-02-14 | * Model precaching moved entirely to the client side | Tim Angus | |
* Armour skins and battlesuit/helmet models now used | |||
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus | |
* Nonesgmented corpses now render properly | |||
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus | |
2003-02-09 | * More work on the alternative model format. Model now in game, sans animations | Tim Angus | |
2003-02-09 | * Started construction of a new model format, similar to Q2's | Tim Angus | |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-04-06 | Jetpack sounds and graphics | Tim Angus | |
2002-01-28 | General corpse updates | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-15 | Commit before I play with TA menus | Tim Angus | |
2001-08-28 | Ceiling eggs | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-28 | Saw blade launcher | Tim Angus | |
2001-07-26 | Add a dyn light around humans | Tim Angus | |
2001-07-18 | Fiddled alt fire a bit | Tim Angus | |
2001-06-30 | Hopefully finally fixed precaching mechanism | Tim Angus | |
2001-06-24 | Wall walking now a toggle | Tim Angus | |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 ↵ | Tim Angus | |
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