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The server software used for the Der Bunker Tremulous servers.
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cg_view.c
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Author
2013-01-03
* reduce the duration of the disorient on basilisk gas
Roman Tetelman
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Fix thirdperson death cam view for suicides
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
* Should fix thirdpersonpitchfollow in shoulderview mode
Christopher Schwarz
2013-01-03
* Fix dead camera
Christopher Schwarz
2013-01-03
* Fix a minor oops in thirdperson pitch angle clamping code.
Christopher Schwarz
2013-01-03
* More thirdperson follow and shoulder-cam stuff:
Christopher Schwarz
2013-01-03
* Add spec yaw tracking to shoulder cam
Christopher Schwarz
2013-01-03
* Almost completely redo the meat of the thirdperson spec code again
Christopher Schwarz
2013-01-03
* Fix the thirdperson view that automatically occurs when dead (still has the...
Christopher Schwarz
2013-01-03
* More thirdpersonspec tweaks and fixes - fix dead cam, don't follow players'...
Christopher Schwarz
2013-01-03
* typo
Christopher Schwarz
2013-01-03
* Update thirdpersonspec to rotate around the correct axis and fix the FOV.
Christopher Schwarz
2013-01-03
* more thirdpersonspec fixes (Lakitu7)
Roman Tetelman
2013-01-03
* from __future__ import thirdpersonspec (Lakitu7)
Roman Tetelman
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-16
* && != &
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2006-11-17
* Removed some more TA:s
Tim Angus
2006-06-18
* Move Mass Driver zoom control to secondary attack
Tim Angus
2006-01-27
* Merged ioq3-r529
Tim Angus
2005-12-11
* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hack
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-12-06
* Pain blends
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-25
* Removal of remaining hard coded effects
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-07-28
* Extended the chat period at the end of games
Tim Angus
2005-07-02
* Fixed the PTRC system interfering with the observer mode
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-08
* Fixed dropping off the ceiling as a wall walker
Tim Angus
2004-01-21
* Improved robustness of the particle system, hopefully resulting in fewer
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
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