Age | Commit message (Expand) | Author |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-21 | * Improved robustness of the particle system, hopefully resulting in fewer | Tim Angus |
2004-01-21 | * (Experimental) fix for a remaining broken buildable bug | Tim Angus |
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-16 | * Fixed absence of weapon flash effects with no flash model | Tim Angus |
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-13 | * Changed charge feedback and timing a bit | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2004-01-12 | * Charge no longer works backwards | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-09 | * Custom footsteps and disabled footsteps added to animation.cfg parseage | Tim Angus |
2004-01-08 | * Negative angles now allowed in particle rotations | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2004-01-04 | * Rather serious remote client particle system bug fixed | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus |
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus |
2003-10-12 | * Added misc_particle_system entity | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * Buildables now have an explosion sound | Tim Angus |
2003-09-30 | * Particles are now depth sorted | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-28 | * Buildable damage effects are now particle system powered | Tim Angus |
2003-09-28 | * Jetpack now uses new particle system | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-08 | * func_door_model -- a model based door | Tim Angus |
2003-09-03 | * Really fixed the creep bug | Tim Angus |
2003-09-03 | * Fixed missing creep scaledown | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus |
2003-09-01 | * Exorcised gitem_t | Tim Angus |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-30 | * Oops, removed debug messages | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |