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The server software used for the Der Bunker Tremulous servers.
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2004-01-20
* Changed taunt animation handling on nonseg models
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-16
* Fixed absence of weapon flash effects with no flash model
Tim Angus
2004-01-15
* Reduced FALLING_THRESHOLD slightly
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2004-01-12
* Charge no longer works backwards
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-09
* Custom footsteps and disabled footsteps added to animation.cfg parseage
Tim Angus
2004-01-08
* Negative angles now allowed in particle rotations
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2004-01-05
* Added shotgun
Tim Angus
2004-01-04
* Rather serious remote client particle system bug fixed
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-12-02
* Changes for OverFlow's mofo model
Tim Angus
2003-11-19
* Added g_maprotation.c to the Makefile
Tim Angus
2003-10-16
* Added EV_FALLING to trigger the *falling1.wav sound
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-10-10
* Wall jumping for chimera
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Particles are now depth sorted
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-03
* Fixed missing creep scaledown
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Oops, removed debug messages
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
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