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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
What's a weapo?
Ben Millwood
2013-01-03
* Adding cg_disable(Upgrade|Build|Command)Dialogs to give greater control ove...
Ben Millwood
2013-01-03
Oops, small mistake. Construction kit won't show a charge bar now.
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
* Reworked the dialog code a bit, removed some redundancies
Michael Levin
2013-01-03
* oops, cg_disableWarningDialogs was eating the build/evolve menus, this shou...
Ben Millwood
2013-01-03
* Shut up some compiler warnings (but not all of them)
Ben Millwood
2013-01-03
* Renamed some enum stuff to be more descriptive
Ben Millwood
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
* Started updating infopanes with Badger, need to do more
Michael Levin
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
Add tutorial text support for sprint/dodge
Ben Millwood
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-03
* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-26
* (bug 3305) Remove inappropriate SnapVector
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-09-23
* Revert 898 and 899 (marked buildable replacement) and rewrite
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* && != &
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2007-04-14
* cg_bounceParticles 0 now takes the extra step of culling particles that
Tony J. White
2007-04-12
* cg_drawCrosshair now has 3 settings:
Tony J. White
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-22
* Fixes to some GCC 4 warnings
Tim Angus
2007-03-21
* clearer fix for particle system crash
Tony J. White
2007-03-21
* prevent a crash when the particle system fills up
Tony J. White
2007-03-21
* new 2D status bars for buildings
Tony J. White
2007-03-20
* calling teamvotes would often cause strange client behaviour. Common
Tony J. White
2007-03-02
* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
Tony J. White
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