summaryrefslogtreecommitdiff
path: root/src/cgame
AgeCommit message (Expand)Author
2013-01-03* reduce the duration of the disorient on basilisk gasRoman Tetelman
2013-01-03* Fix negated condition introduced in r1060 (DevHC)Tim Angus
2013-01-03Remove repeater overlap prevention codeBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03Zone BP updates, and a minor bug fixBen Millwood
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...Tim Angus
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* Fix HUD being enabled while dead (caused by r1187)Ben Millwood
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
2013-01-03* Make missing default_hud a fatal errorBen Millwood
2013-01-03* Remove unused references to bankBen Millwood
2013-01-03* New zap (fixes #40)Roman Tetelman
2013-01-03* (bug 2803) Tighten some spelling/grammar/typos in various places (Phil Bord...Christopher Schwarz
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
2013-01-03* Fix incorrect positioning of some text display in lagometerBen Millwood
2013-01-03* (bug 3964) Fix votedisplaystrings printing as blank in some circumstances (...Christopher Schwarz
2013-01-03* (bug 3354) Add /clientlist cgame command for listing connected clients (DevHC)Christopher Schwarz
2013-01-03* Fix thirdperson death cam view for suicidesChristopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at wher...Christopher Schwarz
2013-01-03* Should fix thirdpersonpitchfollow in shoulderview modeChristopher Schwarz
2013-01-03* Don't display team join message if previous clientinfo was invalid (bug 3960)Ben Millwood
2013-01-03* Fix dead cameraChristopher Schwarz
2013-01-03* redo hovel removal in a way that doesn't break log parsers (reported by msk)Roman Tetelman
2013-01-03Removing some unused variables and functionsBen Millwood
2013-01-03* Revert 89f3c2786ab64bef0213aa97481b39ec4d68884a. so it won't conflict with...Roman Tetelman
2013-01-03Fix dragoon barb display on widescreenBen Millwood
2013-01-03* remove hovel (fixes #26) (todo: go back and actually remove the code)Roman Tetelman
2013-01-03BP Queuing systemBen Millwood
2013-01-03* fix compiler warningRoman Tetelman
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* fix for location not updating while following a player (reported by megatog...Roman Tetelman
2013-01-03* Don't play EV_FALL_FAR sound if deadBen Millwood
2013-01-03* aliens were getting the wrong hitsound when attacking human buildablesRoman Tetelman
2013-01-03* Fix a minor oops in thirdperson pitch angle clamping code.Christopher Schwarz
2013-01-03* More thirdperson follow and shoulder-cam stuff:Christopher Schwarz
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* Add spec yaw tracking to shoulder camChristopher Schwarz
2013-01-03* Almost completely redo the meat of the thirdperson spec code againChristopher Schwarz
2013-01-03* Remove SS_INFESTING and PM_SPINTERMISSION since they were not usedBen Millwood