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The server software used for the Der Bunker Tremulous servers.
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2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
2007-10-03
* (bug 3373) Missing colour sanitisation on attackerName (Josh <jkeyes05@gmai...
Tim Angus
2007-10-02
* Merge of ioq3-r1189
Tim Angus
2007-10-01
* Fix to bug where crouching and moving wouldn't replenish stamina
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-26
* (bug 3305) Remove inappropriate SnapVector
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Remove more powerups stuff
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-24
* Highlight marked buildables that will be removed by building a new
Tim Angus
2007-09-23
* Revert 898 and 899 (marked buildable replacement) and rewrite
Tim Angus
2007-09-22
* (bug 3309) Fix to angle clamping (/dev/humancontroller)
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-09-16
* && != &
Tim Angus
2007-09-16
* (bug 2783) Rework lcannon firing logic
Tim Angus
2007-04-14
* cg_bounceParticles 0 now takes the extra step of culling particles that
Tony J. White
2007-04-12
* cg_drawCrosshair now has 3 settings:
Tony J. White
2007-04-03
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
Tony J. White
2007-03-25
* ingame menus redesigned
Tony J. White
2007-03-22
* Fixes to some GCC 4 warnings
Tim Angus
2007-03-21
* clearer fix for particle system crash
Tony J. White
2007-03-21
* prevent a crash when the particle system fills up
Tony J. White
2007-03-21
* new 2D status bars for buildings
Tony J. White
2007-03-20
* calling teamvotes would often cause strange client behaviour. Common
Tony J. White
2007-03-02
* (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the
Tony J. White
2007-02-25
* (bug 2658) windfly.wav and jumppad.wav removed from target_push and
Tony J. White
2006-12-30
* (bug 2692) Stage report now shown when not spawned
Tim Angus
2006-12-30
* (bug 2960) Pain indication no longer displayed during intermission
Tim Angus
2006-12-29
* (bug 2935) Creep penetrating surfaces it shouldn't
Tim Angus
2006-12-29
* (bug 2828) Removal of hack for scaled up knockback on teslagen
Tim Angus
2006-12-29
* (bug 2926) Tesla range reduced to sphere, instead of cube
Tim Angus
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-29
* Clean up serverinfo
Tim Angus
2006-12-27
* Hovel tutorial text
Tim Angus
2006-12-27
* (bug 2937) fixed crash from cg_projectileNudge patch when using vm_cgame 0
Tony J. White
2006-12-20
* (bug 2773) improved weapon/upgrade selection in human HUD (Dustin Howett)
Tony J. White
2006-12-13
* (bug 2944) cg_drawClock added
Tony J. White
2006-12-09
* (bug 2937) adds cg_projectileNudge. This is originally from Neil Toronto's
Tony J. White
2006-11-17
* Yet more TA: removals
Tim Angus
2006-11-17
* Removed some more TA:s
Tim Angus
2006-11-16
* Removed some //TA:s
Tim Angus
2006-11-15
* (bug 2905) added cg_optimizePrediction (by Neil Toronto and arQon) from
Tony J. White
2006-09-14
* "should have ran further" -> "should have run further"
Tony J. White
2006-09-06
* my patch for bug 2758 neglected to add the new pmext struct into the
Tony J. White
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-07-02
* Obituaries that indicate team kills (tjw)
Tim Angus
2006-06-29
* Fix cg_noTaunt
Tim Angus
2006-06-18
* Move Mass Driver zoom control to secondary attack
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
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