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AgeCommit message (Expand)Author
2004-01-22* Particle system should complain less if it can't find a specific systemTim Angus
2004-01-21* Improved robustness of the particle system, hopefully resulting in fewerTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-20* Changed taunt animation handling on nonseg modelsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-13* Reduced strength of teslagenTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2004-01-09* Custom footsteps and disabled footsteps added to animation.cfg parseageTim Angus
2004-01-08* Negative angles now allowed in particle rotationsTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2004-01-05* Added shotgunTim Angus
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
2003-10-16* Added EV_FALLING to trigger the *falling1.wav soundTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
2003-10-01* Buildables now have an explosion soundTim Angus
2003-09-30* Particles are now depth sortedTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-28* Buildable damage effects are now particle system poweredTim Angus
2003-09-28* Jetpack now uses new particle systemTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-24* Impact and muzzle flashes now use new particle systemTim Angus
2003-09-21* Fully generalised scriptable paricle systemTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-03* Really fixed the creep bugTim Angus
2003-09-03* Fixed missing creep scaledownTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-03* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can beTim Angus
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-08-31* Misspelling of function prototype for BG_FindAccelerationForClass cause muchTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-30* Oops, removed debug messagesTim Angus
2003-08-30* Integrated the overmind soundsTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus