Age | Commit message (Collapse) | Author |
|
symptoms I've seen are:
incorrect stage notifications
drawing the wrong number of available build points
broken plant models on niveus
Surprisingly, there was no open bug report for this that I could find.
|
|
highest built-in graphic setting. When set to 0, particles
don't use bounce off anything and therefore their movement
doesn't require trace calls. This gives a significant frame
rate boost in many situations.
|
|
trigger_push
* (bug 2658) added spawnflags 2 to misc_anim_model which will spawn the
entitiy with the animation OFF
* (bug 2658) if the "animations" loopFrames (param 3) of
misc_anim_model is 0, then the animation will not loop, but it
will make one pass through the animation each time the entity is
used
|
|
|
|
* (bug 2858) Wrong collision mask allowing bad spawns
* Adv Granger spit now slows players as it was always supposed to
|
|
|
|
* (bug 2959) All looping sounds now stopped when downloading
* (bug 2910) Removal of legacy Q3 cg_teamChat* stuff
|
|
(Christophe Cavalaria <chris.cavalaria@free.fr>)
* (bug 2786) Cleanup of error message display (Martin Doucha)
* (bug 2787) Scroll-wheel support in list widgets (rasz)
|
|
* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
|
|
|
|
|
|
|
|
|
|
|
|
unlagged project. kevlarman added automatic latency detection so the nudge
time doesn't have to be set manually. Defaults to 1 (on).
|
|
|
|
|
|
|
|
the unlagged project. This gives a fairly decent FPS boost. (kevlarman)
|
|
Finally, the grammar police can sleep at night.
|
|
cgame code causing client crash when pouncing (oops)
|
|
* Improve ckit tutorial text
* Entities.def correction
|
|
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
|
|
|
|
* Remove +zoom and -zoom altogether
|
|
* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation
|
|
* Various other map entity fixes/enhancements
* Hovel exploit fixed
* Fixed tesla trail disappearing at edge of range
* Default player name now inherited from OS
* Fixed spelling of Veda's surname :x
|
|
2677: Credit transfer,
2691: Disallow deconstruct during SD,
2698: nextweap bug on OS X,
2700: Fix to buildables underground bug,
2701: Fix to dretch exploit,
2706: Fix to jetpack uninit memory read
|
|
* Refactored botlib parsing code into qcommon
|
|
- SDL_GammaRamp stuff
- Anisotropic texture filtering
- q3testesque r_flares
- cl_guid
- Security fixes
|
|
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
|
|
* Removed ability to change the timelimit by vote
* Added sprint ability to human tutorial text
|
|
* Moved server command queuing from game to server -- sv_dequeuePeriod probably
needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
|
|
* Fixed sort by ping
* Changed default source to internet
* Added simple options menu to frontend
* Removed PB menu file
* Changed default net rate
* Fixed scoreboard alignment
* Implemented "scoresUp" and "scoresDown"
|
|
* Disable static_transform particle system warning
|
|
|
|
|
|
* Fixed tesla/reactor trails getting too long
|
|
|
|
|
|
- Quick fullscreen changes
- Fix to that server crashing memory leak
- Some FreeBSD changes
* Default for r_znear changed
|
|
|
|
|
|
* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
|
|
* Fixed psaw/cgun inappropriate effects bug
* Lcannon now has a minimum charge value
|
|
* Demo state now displayed from cgame
* Merged ioq3-r464
- gcc4/-O0 bug fix
- zone/hunk megs faffage
|
|
* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
|
|
|
|
around it not being there
* Removed Q3 console notify code and improved cgame rendered notify area
* Sorted out pain blend texture coordinates
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|