summaryrefslogtreecommitdiff
path: root/src/cgame
AgeCommit message (Expand)Author
2003-03-27* Light flares are now culled based on a new key "mindist" - minimum distanceTim Angus
2003-03-26* Added CG_PLAYER_WEAPONICON ownerdraw at Jex's requestTim Angus
2003-03-26* cg_drawFPS and cg_drawTimer default to 1Tim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-22* Code support for the new armoury menuTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-03-20* Fixed corpse death pose bugTim Angus
2003-02-27* Locational damage and armour actually work nowTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-17* Aliens no longer employ weapon modelsTim Angus
2003-02-16* Performance improvements to light flaresTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-14* Model precaching moved entirely to the client sideTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2003-02-10* Nonsegemented model system now animated - partiallyTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-09* Started construction of a new model format, similar to Q2'sTim Angus
2003-02-08* Minor chanes to CG_DrawSurfNormalTim Angus
2003-02-08* Renamed TAUIConsole -> CG_TAUIConsoleTim Angus
2003-02-08* Removed commented linesTim Angus
2003-02-08* Added utility function CG_DrawBoundingBox to um.. draw bounding boxesTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2003-01-26* cg_lagometer defaults to 0Tim Angus
2003-01-05* Various bits for the alien hudTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-12-02* Amendments to the hud drawing stuffTim Angus
2002-12-01* New ownerdraws for the alien hudTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-11-18* Tweakage of valuesTim Angus
2002-11-16* Fixed default hud drawingTim Angus
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-10-23* Improved performance of real fading light flaresTim Angus
2002-10-22* 1.32 point release updateTim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-10-07* Added light flare fading where central light source is occludedTim Angus
2002-10-03* Fixed step time bugTim Angus
2002-09-23* Fixed build timer bugTim Angus
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-19* Health and stamina reflected by metersTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-18* Buildable spark gravity now down :)Tim Angus
2002-09-18* Added damage particle effects for the buildablesTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-10* Cleanup of cg_local.h and side-effectsTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-30* Ownerdrawn TA based console :)Tim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus