Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Restore the 'should have run further' message when target == attacker | Ben Millwood | |
2013-01-03 | * Fix the fact that teamoverlay was being drawn above where the hud told it ↵ | Christopher Schwarz | |
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85 | |||
2013-01-03 | * (bug 3960) Don't exec team configs when restarting cgame (e.g. vid_restart) | Ben Millwood | |
* Allow team configs to contain spaces | |||
2013-01-03 | * (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops) | Ben Millwood | |
2013-01-03 | * (bug 4572) Better control over random particle displacement | Ben Millwood | |
(in part thanks to Who-[Soup]) | |||
2013-01-03 | * (bug 4562) Prevent colour leaking on unknown obituaries (thanks Oops) | Ben Millwood | |
2013-01-03 | * Prevent people from reconnecting so they can call more votes | M. Kristall | |
* Remove a few unused variables and an unused function | |||
2013-01-03 | * Generate "player renamed to ..." messages client-side | M. Kristall | |
2013-01-03 | * Separate namelog from admin | M. Kristall | |
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr | |||
2013-01-03 | * Remove hovel | M. Kristall | |
* Require buildable names instead of buildnums in layouts | |||
2013-01-03 | * Add missing \n in a message | M. Kristall | |
2013-01-03 | * Refactor emoticon code | M. Kristall | |
* Remove some redundant code * Make an error non-fatal * Formatting fixes | |||
2013-01-03 | * Renamed MAX_STAMINA to STAMINA_MAX and moved to tremulous.h | Asa Kravets | |
2013-01-03 | * Case correction in a couple of dialogs | Ben Millwood | |
2013-01-03 | * Change FOV clamp so it's 90 horizontal degrees at 4:3 | Tim Angus | |
2013-01-03 | * Don't return an in-use trail system when no empty slot could be found | Ben Millwood | |
2013-01-03 | * Fix broken scoreboard | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/ | Tim Angus | |
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups | |||
2013-01-03 | * Indent wrapped chat lines to avoid potential imitation exploits | Tim Angus | |
2013-01-03 | * Remove the colours from the warmup warning | Tim Angus | |
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Don't draw crosshair during intermission | Christopher Schwarz | |
2013-01-03 | * Fix projectiles being nudged incorrectly during demos (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Fix location hud item from truncating text when it shouldnt, which was ↵ | Christopher Schwarz | |
only happening on higher resolutions for some crazy reason | |||
2013-01-03 | * Change "kills" to "frags" on the alien "x until next stage" message ↵ | Christopher Schwarz | |
(Norfenstein) | |||
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while ↵ | Christopher Schwarz | |
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) | |||
2013-01-03 | * Remove unnecessary counter argument to tinfo and scores since the number of | M. Kristall | |
arguments is already known | |||
2013-01-03 | * Remove cg_hudfilesenable because it was a temporary hack for dev server ↵ | Christopher Schwarz | |
that wasn't intended to be merged in the first place | |||
2013-01-03 | * Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵ | Christopher Schwarz | |
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago | |||
2013-01-03 | * Don't show locations in teamchats during intermission | Christopher Schwarz | |
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice | |||
2013-01-03 | * Move teamoverlay out of the common_hud and into the team common huds. ↵ | Christopher Schwarz | |
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed | |||
2013-01-03 | * Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵ | Christopher Schwarz | |
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities | |||
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall | |
* Make clientlist team colors more consistent with team colors elsewhere | |||
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall | |
2013-01-03 | * (bug 2923) Add ability to have a "warmup" time where players cannot join a ↵ | Christopher Schwarz | |
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable. | |||
2013-01-03 | * See what the grammar nazis made me do? | Tim Angus | |
2013-01-03 | * Fix buffer problems in CG_Say preventing locations from showing | Christopher Schwarz | |
* Fix showing your own location in CG_Say | |||
2013-01-03 | * (bug #2799) The grammar nazis ATTACK | Tim Angus | |
2013-01-03 | * (bug #3462) Trails with a fadeOutTime don't fade | Tim Angus | |
2013-01-03 | * (bug #4265) Fix CG_WorldToScreen to accomdate cg_viewsize | Tim Angus | |
* (bug #4265) Clip health bars to the cg_viewsize viewport | |||
2013-01-03 | * Revert r1800 at Timbo request | Christopher Schwarz | |
2013-01-03 | * (bug 4265) Fix buildable health display not accomodating cg_viewsize (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix random whitespace | Tim Angus | |
2013-01-03 | * Various small style fixes/corrections/changes (Undeference, Timbo, benmachine) | Christopher Schwarz | |
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman) | |||
2013-01-03 | * New ownerdraw for speedometer | Ben Millwood | |
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation. | |||
2013-01-03 | * (bug 4306) Fix display formatting between different types of chat text | Christopher Schwarz | |
* Support parsing /say_area out of /say * General cleanups/refactors to messaging code |