Age | Commit message (Collapse) | Author |
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to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
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* Allow team configs to contain spaces
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(in part thanks to Who-[Soup])
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* Remove a few unused variables and an unused function
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* Client to namelog mapping
* Merge mute, denybuild, ptr in namelog; remove ptr
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* Require buildable names instead of buildnums in layouts
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* Remove some redundant code
* Make an error non-fatal
* Formatting fixes
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* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget
* Use ITEM_TYPE_COMBOBOX for video mode selection
* General refactoring of the listbox code
* Various other assorted tidy-ups
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* Admin commands are just like all other commands now: no more !
("!map" was renamed to "changemap" since "map" already exists)
* Text in the chat ui beginning with / or \ is treated as a command unless
ui_chatCommands = 0 (default 1)
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usable buildable
* Tutorial text explains low-stamina states
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* Assorted minor cleanups of CG_Say
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only happening on higher resolutions for some crazy reason
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(Norfenstein)
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- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
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unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn)
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arguments is already known
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that wasn't intended to be merged in the first place
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character ever, but nothing was using it so nobody noticed (thanks Oopss)
* Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function
* Slightly widen the location item on the default hud, since just a little bit more fits most maps better
* Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED
* Fix formatting nitpick from a few revisions ago
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* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
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Prevents showing when dead (use deadspec for this) and showing in white-on-white colors
* Hide teamoverlay when the scoreboard is displayed
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(Exclamation)
* Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text
* Fix a crash introduced by r1813 when using teamsay on a map without location entities
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* Make clientlist team colors more consistent with team colors elsewhere
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team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
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* Fix showing your own location in CG_Say
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* (bug #4265) Clip health bars to the cg_viewsize viewport
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* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
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- Controlled by cg_drawSpeed, which is a bitfield
Bit 1 controls the text draw, bit 2 controls the graph, and bit 4
ignores vertical speed in the calculation.
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* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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