Age | Commit message (Expand) | Author |
2004-10-16 | * Bug fixes to the bug fixes to alien frag sharing | Tim Angus |
2004-10-10 | * Heavily revised alien frag sharing | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-05-01 | * A plethora of assorted fiddles | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-02-29 | * Added zoom function to weapons | Tim Angus |
2004-02-08 | * Fixed dropping off the ceiling as a wall walker | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-14 | * Fixed the bug where trem menus were ineffectual | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-09 | * Custom footsteps and disabled footsteps added to animation.cfg parseage | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2004-01-04 | * Rather serious remote client particle system bug fixed | Tim Angus |
2003-12-24 | * Added a creep projection under a locked human | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-12-02 | * Changes for OverFlow's mofo model | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus |
2003-10-01 | * bobCycle added to classAttributes_t | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus |
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-09-01 | * Added stopSpeed to class database | Tim Angus |
2003-08-31 | * Fixed hovel problems | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-16 | * Alien build weapons now purchasable so that CG_SetUIVars passes them to UI | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus |
2003-06-16 | * Exchanged Dragoon and Hydra to better fit the models | Tim Angus |
2003-06-13 | * Code support for the "new" huds | Tim Angus |
2003-03-29 | * Rewrote the weapon loader to reference a set of weapon.cfg files | Tim Angus |
2003-03-24 | * Fixed a bug where aliens are assumed to have an extra kill | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-02-27 | * Locational damage and armour actually work now | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |