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path: root/src/game/bg_misc.c
AgeCommit message (Expand)Author
2004-01-04* Rather serious remote client particle system bug fixedTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-12-21* Added a means of overriding class and buildable media settings via cfg fileTim Angus
2003-12-02* Changes for OverFlow's mofo modelTim Angus
2003-10-10* Wall jumping for chimeraTim Angus
2003-10-04* Switched Dragoon and Chimera in preparation for wall jumpingTim Angus
2003-10-01* bobCycle added to classAttributes_tTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-27* weapon.cfg files changed a bit to include sections for alternate fire modesTim Angus
2003-09-12* Removed the func_door_model auto scaling and positioning code - it didn't workTim Angus
2003-09-03* Ditched the Bank and FloatmineTim Angus
2003-09-02* Ladders. Use "surfaceParm ladder" in ladder shadersTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-09-01* Added stopSpeed to class databaseTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-16* Alien build weapons now purchasable so that CG_SetUIVars passes them to UITim Angus
2003-08-15* Prelim introduction of the blasterTim Angus
2003-08-12* Bug fix to listbox reset featureTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-29* Rewrote the weapon loader to reference a set of weapon.cfg filesTim Angus
2003-03-24* Fixed a bug where aliens are assumed to have an extra killTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-27* Locational damage and armour actually work nowTim Angus
2003-02-22* Removed "You fragged x" messageTim Angus
2003-02-17* dbuild -> abuildTim Angus
2003-02-14* Fixed the huge gaping bugs in the battlesuit model switchingTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
2003-02-10* Chimera now uses "prowl" modelTim Angus
2003-02-09* More work on the alternative model format. Model now in game, sans animationsTim Angus
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2003-01-25* Random bug fixesTim Angus
2002-12-18* BBOX edits on buildablesTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-11-30* Various additions for the latest human hudTim Angus
2002-11-18* Tweakage of valuesTim Angus
2002-11-16* Tidy ups and bug fixes in preparation for an alphaTim Angus
2002-11-10* Fixed the ordering of buildable struct membersTim Angus
2002-09-23* Fixed build timer bugTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus