Age | Commit message (Collapse) | Author |
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* Added fallDamage to class database
* Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage
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* Remaining MOD_s added
* Added WP_MGTURRET to split to mgturret from the rifle
* Buildable weapons now use weapon lights and flash sounds etc
* Fixed turret oscillation bug
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* Chucked all that god awful knock over code
* Replaced sticky field in class with acceleration and friction
* A few other random tidy ups
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* Fixed buildable outline bug
* Scoreboard now longer shown on death
* Buildable kills no longer subtract 1 from score
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* A few cleanups here and there
* Bye bye cg_creep.c
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* Client side creep significantly reworked
* MinNormal is actually tested for now
* Overmind no longer attacks after dying
* Some internal hivemind->overmind confusion fixups
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* Upgrade icons now use sensible names
* More cannon misspelling fixes
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* Various other media issues
* Light flare tweaks
* I can spell, no really I can... (canon->cannon)
* Other stuff I forgot
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* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
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* Adjusted relavant attributes
* Disabled bank
* Credits now non-volatile
* In stages where the advanced builder is allowed it is now available from the egg
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* Removed the code deprecated by the above change
* Fixed a typo in tremulous.h
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* "give funds" now takes a parameter - the credit to add
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* Finished code support for new armoury menu
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* Human weapons stronger
* Radically changed the alien evolution process
* Buy menu now only shows things you are able to buy
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* Ownerdrawn helmet, which was strangely not committed first time round
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* Slowed down turrets
* Increased points value of aliens
* Hopefully fixed bank/armoury bugs (ps.persistant[] clamped to 16bits?)
* G_Printf( ); only prints in nondedicated mode
* Commented out annoying ClientUserinfo changed LogPrintf
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* Patch before this introduced nearby object for corpses
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* Nonesgmented corpses now render properly
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* Added ownerdraw to display a graphic when a usable buildable is nearby
* Converted alien sense and human scanner to ownerdraws
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* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
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* Random balance tweaks
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* Couple of balance values tweaked
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* Added a small radius search to the use action
* Fixed a couple of crash bugs
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* Sorted out hud selection code
* Wall walk smoothes now performed in the correct order (d'oh)
* Fixed bug involving human credit
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* Tiny amount of balancing
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* Crosshair per weapon
* Added dlight to flame balls - bit of a performance hit
* Tweaked flamer repeat rate
* Fixed human buildable explosion sound (FIXME: sync with anims?)
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* Fixed "buildable blocking door" bug
* Renamed MCU to Armoury
* A few whitespace fixes
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* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files
* Rewrote wav writer in mp3 decoder to use file seeking - massive improvement
* Changed a few bounding box sizes
* Fiddled with tremulous.h
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* Constants propogated throughout the source
* Various random fixes and tweaks
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* Removal of most of the legacy Q3A stuff
* Cursor no longer displayed on load screen
* (Biggest commit EVAR?)
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* Implemented most of WP_GROUD_POUND
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* Bug fixes to new wall walking code
* Removed synced weapons
* A few random bug fixes
* Refactored and improved CG_LaunchSprite a little
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* Added skeleton weapon WP_GRAB_CLAW_UPG
* Mucked around with some speeds
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* Vastly improved rendering of player models on walls
* Minor alterations to third person camera
* Removed some redundant EF_ flags
* Removed red alien dlight
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* Generalised starting weapon mechanism
* Alien booster restores ammo and a 30 second delay
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