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The server software used for the Der Bunker Tremulous servers.
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bg_misc.c
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2003-09-02
* Ladders. Use "surfaceParm ladder" in ladder shaders
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-09-01
* Added stopSpeed to class database
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-27
* Partial mofo charge ability from centuries ago
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-16
* Alien build weapons now purchasable so that CG_SetUIVars passes them to UI
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-12
* Bug fix to listbox reset feature
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-07-05
* Hopefully eliminated all the BG_Find... fallthroughs for the classes
Tim Angus
2003-06-16
* Exchanged Dragoon and Hydra to better fit the models
Tim Angus
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-29
* Rewrote the weapon loader to reference a set of weapon.cfg files
Tim Angus
2003-03-24
* Fixed a bug where aliens are assumed to have an extra kill
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-02-27
* Locational damage and armour actually work now
Tim Angus
2003-02-22
* Removed "You fragged x" message
Tim Angus
2003-02-17
* dbuild -> abuild
Tim Angus
2003-02-14
* Fixed the huge gaping bugs in the battlesuit model switching
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2003-02-10
* Chimera now uses "prowl" model
Tim Angus
2003-02-09
* More work on the alternative model format. Model now in game, sans animations
Tim Angus
2003-02-03
* Makefile edit to include menudef.h in ctags
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2003-01-25
* Random bug fixes
Tim Angus
2002-12-18
* BBOX edits on buildables
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-11-30
* Various additions for the latest human hud
Tim Angus
2002-11-18
* Tweakage of values
Tim Angus
2002-11-16
* Tidy ups and bug fixes in preparation for an alpha
Tim Angus
2002-11-10
* Fixed the ordering of buildable struct members
Tim Angus
2002-09-23
* Fixed build timer bug
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-18
* Added damage particle effects for the buildables
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-07
* Various random stuff
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-24
* Added regeneration aura for highest alien class
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
2002-08-19
* Slowblob implemented (WP_POUNCE_UPG)
Tim Angus
2002-08-19
* Brought hand-to-hand grabbing back for WP_GRAB_CLAW
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
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