Age | Commit message (Expand) | Author |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | * Use binary searching instead of linear searching for many static arrays | M. Kristall |
2013-01-03 | Balance tweaks | Asa Kravets |
2013-01-03 | * (bug #3836) Add [SV|trap]_SetConfigstringRestrictions which prevents some | Tim Angus |
2013-01-03 | Fix BG_PlayerCanChangeWeapon | Ben Millwood |
2013-01-03 | Granger FOV increased to advanced's value 80 -> 110 | Roman Tetelman |
2013-01-03 | * Cleanup thirdperson spec code | Christopher Schwarz |
2013-01-03 | * fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and... | Roman Tetelman |
2013-01-03 | * ckit no longer has a "don't repair" button (fixes #18) | Roman Tetelman |
2013-01-03 | * Repeaters cost 2 BP that take away from the main (reactor's) pool. | Ben Millwood |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * make zap damage instant | Roman Tetelman |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | Improvements, fixes, and cleanups to smooth regen | Ben Millwood |
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman |
2013-01-03 | * redo hovel removal in a way that doesn't break log parsers (reported by msk) | Roman Tetelman |
2013-01-03 | * fix for not being able to sell ckit while repairing (fixes #21) | Roman Tetelman |
2013-01-03 | * remove hovel (fixes #26) (todo: go back and actually remove the code) | Roman Tetelman |
2013-01-03 | * Remove another pointless va() | M. Kristall |
2013-01-03 | * Remove SS_INFESTING and PM_SPINTERMISSION since they were not used | Ben Millwood |
2013-01-03 | * missing eventnames and extra DEBUGNAME things | Ben Millwood |
2013-01-03 | * Add BG_EventName and use it to simplify a series of debugging messages | Ben Millwood |
2013-01-03 | * Handle some broken admin.dat files the same as before | M. Kristall |
2013-01-03 | * Added improved team join messages (original patch thanks to peoro) | Christopher Schwarz |
2013-01-03 | * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTS | Ben Millwood |
2013-01-03 | * (bug 3742) BG_ParseCSVBuildableList uses wrong parse function | Tim Angus |
2013-01-03 | * add variable width to emoticons support. In addition to being a | Tony J. White |
2013-01-03 | * UI_Text_* emoticon drawing support (e.g. [dretch] draws | Tony J. White |
2013-01-03 | * (bug 3595) /sell upgrades doesn't change player model for battlesuit | M. Kristall |
2013-01-03 | * add a new function BG_PrimaryWeapon() that returns the "primary" | Tony J. White |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Fix a couple more places where files might not be closed (bug 3554) | M. Kristall |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | * Merge ioq3-r1272 | Tim Angus |
2013-01-03 | * First person weapon animation | Tim Angus |
2013-01-03 | Tweaks | Asa Kravets |
2013-01-03 | Put MN_H_NOENERGYAMMOHERE back. | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | Finally figured out why players were so special in gimping the wallwalk code.... | Michael Levin |
2013-01-03 | * Fixed name-change color bleeding bug | Michael Levin |
2013-01-03 | Updated infopanes. | Michael Levin |
2013-01-03 | * Started updating infopanes with Badger, need to do more | Michael Levin |
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin |
2013-01-03 | * Oops, Repeater now gives Repeater reward credits | Michael Levin |