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The server software used for the Der Bunker Tremulous servers.
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g_active.c
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Author
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-06-01
* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-03-02
* Changes to the way the chasecam is triggered
Tim Angus
2004-03-01
* Reimplemented the chasecam
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-16
* Fixed absence of weapon flash effects with no flash model
Tim Angus
2004-01-15
* Fixed physics bug where movers would displace buildables
Tim Angus
2004-01-14
* Fixed the bug where trem menus were ineffectual
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-12
* Charge no longer works backwards
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-27
* Partial mofo charge ability from centuries ago
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-12
* Disabled automatically bringing up spawn menus to prevent cutting off chat
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2003-06-13
* Code support for the "new" huds
Tim Angus
2003-03-24
* Changed the displacement the Q3A spectator-door-skipping code uses
Tim Angus
2003-03-23
* Serverside menu triggering now uses server commands for increased reliability
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-02-06
* Added some (slightly hacky) code to allow spectators to skip manually trigg...
Tim Angus
2003-01-27
* Fixed a stupid HUD bug
Tim Angus
2002-12-02
* Bounding box fiddles
Tim Angus
2002-09-23
* Various changes for Jex's new hud
Tim Angus
2002-09-19
* Cleaned up redundant events
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-09-02
* Bug fixes to TA console
Tim Angus
2002-08-28
* Poison cloud WP_GRAB_CLAW_UPG server and client side
Tim Angus
2002-08-24
* Added regeneration aura for highest alien class
Tim Angus
2002-08-21
* Model scale implemented for classes
Tim Angus
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