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path: root/src/game/g_active.c
AgeCommit message (Expand)Author
2004-03-03* Fixed chasecam engagement bugTim Angus
2004-03-02* Changes to the way the chasecam is triggeredTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-13* Jetpack is disabled with no reactor presentTim Angus
2004-01-30* Wall walking models now smoothly move over transitionsTim Angus
2004-01-19* Forced a weapon change when buying a weaponTim Angus
2004-01-16* Fixed absence of weapon flash effects with no flash modelTim Angus
2004-01-15* Fixed physics bug where movers would displace buildablesTim Angus
2004-01-14* Fixed the bug where trem menus were ineffectualTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-12* Charge no longer works backwardsTim Angus
2004-01-12* Poison now does 30 damage maxTim Angus
2004-01-07* Moved slowblob to advanced builderTim Angus
2003-12-24* Added a creep projection under a locked humanTim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-09-01* Realistic falling damageTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
2003-08-31* Fixed hovel problemsTim Angus
2003-08-30* Poison kills are now properly creditedTim Angus
2003-08-28* Reworked the charge ability on the mofoTim Angus
2003-08-27* Partial mofo charge ability from centuries agoTim Angus
2003-08-26* Added a bunch of MOD_sTim Angus
2003-08-19* Buildables now take time to "warp in"Tim Angus
2003-08-12* Disabled automatically bringing up spawn menus to prevent cutting off chatTim Angus
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
2003-08-01* Jetpack media codeTim Angus
2003-06-13* Code support for the "new" hudsTim Angus
2003-03-24* Changed the displacement the Q3A spectator-door-skipping code usesTim Angus
2003-03-23* Serverside menu triggering now uses server commands for increased reliabilityTim Angus
2003-03-21* Eggs regenerate fasterTim Angus
2003-02-06* Added some (slightly hacky) code to allow spectators to skip manually trigg...Tim Angus
2003-01-27* Fixed a stupid HUD bugTim Angus
2002-12-02* Bounding box fiddlesTim Angus
2002-09-23* Various changes for Jex's new hudTim Angus
2002-09-19* Cleaned up redundant eventsTim Angus
2002-09-16* Added global header tremulous.h in preparation for balancingTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-09-02* Bug fixes to TA consoleTim Angus
2002-08-28* Poison cloud WP_GRAB_CLAW_UPG server and client sideTim Angus
2002-08-24* Added regeneration aura for highest alien classTim Angus
2002-08-21* Model scale implemented for classesTim Angus
2002-08-19* Brought hand-to-hand grabbing back for WP_GRAB_CLAWTim Angus
2002-08-16* Emergency commit - fileserver dying :/Tim Angus
2002-08-09* Human repair abilityTim Angus
2002-07-29* ScoreboardTim Angus
2002-06-21Weapon additions???Tim Angus
2002-04-04New jetpackTim Angus