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The server software used for the Der Bunker Tremulous servers.
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g_buildable.c
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Author
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-17
* Fixed a silly bug with using the reactor/repeater
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-03
* Weapon switch forced when buying a weapon/ammo
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-30
* Trapper targetting bug should be fixed/occur less frequently
Tim Angus
2005-07-23
* Added some code to complain if com_hunkMegs is set too low
Tim Angus
2005-07-22
* Added a report of which stages each team had reached to the intermission sc...
Tim Angus
2005-07-19
* Added a sound to buying ammo
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-07-02
* Turrets can now be grabbed by lev1s, which slows them down
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-10-02
* Fixed Who's uncreation bug
Tim Angus
2004-08-20
* Slowed lasgun down
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-06-01
* Surfaceparms "nobuildsurface", "noalienbuildsurface" and "nohumanbuildsurface"
Tim Angus
2004-05-16
* Fixed the gigantic spawn queue fuck up
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-25
* Fixed particle system infinite loop bug in trem2
Tim Angus
2004-03-19
* Fixed TA listbox bug where user could select beyond the length of the list
Tim Angus
2004-03-18
* Possibly fixed the scoreboard not updating
Tim Angus
2004-03-03
* Fixed chasecam engagement bug
Tim Angus
2004-02-29
* Added zoom function to weapons
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-02-13
* Jetpack is disabled with no reactor present
Tim Angus
2004-02-07
* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)
Tim Angus
2004-01-30
* Wall walking models now smoothly move over transitions
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-21
* (Experimental) fix for a remaining broken buildable bug
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-14
* Fixed the bug where trem menus were ineffectual
Tim Angus
2004-01-13
* Changed charge feedback and timing a bit
Tim Angus
2004-01-13
* Reduced strength of teslagen
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2003-12-24
* Added a creep projection under a locked human
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
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