Age | Commit message (Collapse) | Author |
|
|
|
descriptive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
It may be possible to do this further but as it is I've simplified and
efficientised the code a good deal.
Also some tiny irrelevant cleanups
|
|
* Remove reactorNode, overmindNode, G_FindReactor, and G_FindOvermind
* Replace level.(overmind|reactor)Present with G_Reactor and G_Overmind
|
|
* pain animation still used even without overmind
* remove AHive_Die since it was broken and AHive_Pain attacks anyway
- if a hive is killed in a single hit it will not react
* alien buildables that die have self->powered set qfalse
|
|
|
|
* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
|
|
|
|
|
|
|
|
|
|
* By default, repeater BP queue return is instant
* Repeaters can be built at stage 1
* Increase the alien build point and build queue time defaults by 50%
|
|
|
|
|
|
buildables don't give free BP
|
|
|
|
|
|
* Repeaters can no longer be placed inside of another power zone
* Temporarily use the nearest source of power instead of
* combinations until shared power sources is correctly supported
|
|
* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
|
|
|
|
* Move power zones into level_locals_t
* Dynamically allocate the array, removing MAX_ZONES restriction
|
|
|
|
* Fix a load of 1.f style floats to 1.0f
|
|
|
|
|
|
completely broken. Mysterious successes and failures of allowed hovel placement should no longer occur.
* Prevent hovels allowing grangers to get outside the map, once again (thanks Rezyn)
|
|
* Ignore marked buildables that the spawn will replace when checking
for anything that will block it.
|
|
|
|
|
|
|
|
A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
|
|
|
|
not just the one who is being healed (fixes #19)
|
|
|
|
|
|
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
|
|
|
|
* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
|
|
* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
|
|
* Log team changes whenever a team change occurs (not just when using /team)
* Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify
permanent bans
|