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path: root/src/game/g_client.c
AgeCommit message (Expand)Author
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-13* (bug 3052) fix issues with !ban and !namelog when multiple players have theTony J. White
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-27* Fix for extended nomenclature resulting in slight server instabilityTony J. White
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-11-11* (bug 2879) zombie clients getting stuck in spawns (Martin Doucha)Tony J. White
2006-10-24* (bug 2849) reverted something I added in changeset 815 that turned outTony J. White
2006-09-05Bug 2849Tony J. White
2006-08-13* Nobody expects the whitespace policeTim Angus
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
2006-06-17* Disallow name changes more frequently than once every 5 seconds (by default)Tim Angus
2006-05-16* Removal of bot codeTim Angus
2006-04-16* Fix to infamous "sarge" bug (R1CH)Tim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-07-31* Removed anticamp codeTim Angus
2005-07-30* Trapper targetting bug should be fixed/occur less frequentlyTim Angus
2005-07-21* Change death by dragoon obituary from "clawed" to "chomped"Tim Angus
2005-07-18* Humans spawn with max staminaTim Angus
2005-07-17* Hopefully fixed scoreboard issuesTim Angus
2005-07-02* Fixed the PTRC system interfering with the observer modeTim Angus
2005-06-27* Fixed a minor bug with the change in spawn directionTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2005-06-05* Added flashing alien icon if already at maximum classTim Angus
2005-01-30* Slow release frags/creditTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
2004-03-01* Reimplemented the chasecamTim Angus
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
2004-01-31* lcannon blast radius is more saneTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2004-01-21* (Experimental) fix for a remaining broken buildable bugTim Angus
2004-01-15* Reduced FALLING_THRESHOLD slightlyTim Angus
2004-01-13* Changed charge feedback and timing a bitTim Angus
2004-01-11* Sorted out hydra gas screwupsTim Angus
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus