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path: root/src/game/g_client.c
AgeCommit message (Expand)Author
2013-01-03Make humans raise their weapon when they spawnBen Millwood
2013-01-03add cg_disableBlueprintErrors and un-cvarize g_humanRepeaterAllowOverlapBen Millwood
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Cleanup info_validate function and enforce that connecting clients must pas...Christopher Schwarz
2013-01-03* Require each client to have a unique, valid GUIDM. Kristall
2013-01-03* Prevent changing names while mutedChristopher Schwarz
2013-01-03Smooth regenerationBen Millwood
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
2013-01-03* fix for unlagged being turned off for clients who spawn (bob)Roman Tetelman
2013-01-03* Strip nonprinting and console-key characters from player namesChristopher Schwarz
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03 * Right-align location fieldBen Millwood
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for th...Roman Tetelman
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
2013-01-03* Remove some unused state structures from gameTim Angus
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Fix a couple more places where files might not be closed (bug 3554)M. Kristall
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
2013-01-03* (bug 3554) Fix a few more places where opened files might not be closedM. Kristall
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03* Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*)Michael Levin
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03* Fixed name-change color bleeding bugMichael Levin
2013-01-03Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...Michael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-10-02* Merge of ioq3-r1189Tim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2007-09-16* (bug 3246) votes don't account for players leaving the gameM. Kristall
2007-04-27* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player'sTony J. White
2007-04-03* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that theTony J. White
2007-03-25* ingame menus redesignedTony J. White
2007-03-13* (bug 3052) fix issues with !ban and !namelog when multiple players have theTony J. White
2006-12-29* Buildable destruction marking (via g_markDeconstruct)Tim Angus
2006-12-27* Fix for extended nomenclature resulting in slight server instabilityTony J. White
2006-12-09* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlaggedTony J. White
2006-11-11* (bug 2879) zombie clients getting stuck in spawns (Martin Doucha)Tony J. White
2006-10-24* (bug 2849) reverted something I added in changeset 815 that turned outTony J. White