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The server software used for the Der Bunker Tremulous servers.
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g_combat.c
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Author
2005-02-01
* When buildables kill clients they no longer prevent the division of credits...
Tim Angus
2005-01-31
* An overmind is now required for aliens to upgrade
Tim Angus
2005-01-30
* Slow release frags/credit
Tim Angus
2005-01-19
* Fixed silly integer division bug
Tim Angus
2005-01-11
* Fixed a bug from the how-did-that-ever-work? department
Tim Angus
2004-10-18
* Bug fixes to the bug fixes to the bug fixes to frag sharing
Tim Angus
2004-10-17
* Gave some of the shared functions more sensible names
Tim Angus
2004-10-16
* Bug fixes to the bug fixes to alien frag sharing
Tim Angus
2004-10-10
* Heavily revised alien frag sharing
Tim Angus
2004-07-28
* Most of the changes in the forum thread "Shake up"
Tim Angus
2004-05-01
* A plethora of assorted fiddles
Tim Angus
2004-03-27
* Improved rifle effectiveness by approximately 30%
Tim Angus
2004-03-15
* Added knockback scaling
Tim Angus
2004-02-27
* Spawns can no longer spawn clients without delay
Tim Angus
2004-02-01
* Added an extra sanity check to evolution tracing after a "void" report
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2004-01-19
* Forced a weapon change when buying a weapon
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-11
* Sorted out hydra gas screwups
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2003-12-11
* Upped *.particle file size limit to 32kb
Tim Angus
2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Changed MOD_s for a couple of buildables to more sensible values
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-03-21
* Eggs regenerate faster
Tim Angus
2003-03-20
* Fixed corpse death pose bug
Tim Angus
2003-02-27
* Locational damage and armour actually work now
Tim Angus
2003-02-23
* Fixed mutually recursive mine loop
Tim Angus
2003-02-11
* Death animations now play correctly for nonsegmented models
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
2002-08-09
* Removal of Q3A armor[sic] system - freed up a STAT_ in the process
Tim Angus
2002-03-20
Improved organ storing
Tim Angus
2002-02-09
Poison works now
Tim Angus
2002-02-09
Booster. Alien Sense
Tim Angus
2002-01-28
General corpse updates
Tim Angus
2002-01-27
Instant credits for humans. Corpse's now disappear and change ownership over ...
Tim Angus
2002-01-13
Staging transitions. Battpack. Half jetpack
Tim Angus
2002-01-09
A bunch of stuff
Tim Angus
2002-01-06
Purged some more weapons code.
Tim Angus
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