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path: root/src/game/g_combat.c
AgeCommit message (Expand)Author
2013-01-03* Do not separately log fake destructions of marked structures (from r1961)M. Kristall
2013-01-03* Log non-client entity numbers in DieM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Stop using numeric constants in logs because they are unreliable (log parsersM. Kristall
2013-01-03* More consistency in build/decon message colorcodesChristopher Schwarz
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* Report source file in some error messagesBen Millwood
2013-01-03* (bug 3640) Don't close all client menus upon death because it annoys the cr...Christopher Schwarz
2013-01-03* (bug 4298) Fix decon messages, add build messagesChristopher Schwarz
2013-01-03* Fix adding to the build timer when deconstructing with g_markdeconstruct 0 ...Christopher Schwarz
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
2013-01-03* (bug 3345) Cap knockback damage from falling, so that humans no longer 'bou...Christopher Schwarz
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* bring back camper creditsRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Remove some redundant code introduced at some point during the mergeTim Angus
2013-01-03* score from buildable killes *= 2Christopher Schwarz
2013-01-03* Scoreboard revamp as per issue 31Christopher Schwarz
2013-01-03* Make dead cam follow the killer's movements instead of just looking at wher...Christopher Schwarz
2013-01-03Smooth regenerationBen Millwood
2013-01-03* Oops, forgot to fix the indenting on the previous commitChristopher Schwarz
2013-01-03* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...Christopher Schwarz
2013-01-03* s/MOD_UNKNOWN/MOD_DECONSTRUCT/Roman Tetelman
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
2013-01-03* players dying to structures no longer give full credit towards stagesRoman Tetelman
2013-01-03* (bug 3658) flashing battlesuit in dying animationM. Kristall
2013-01-03* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)M. Kristall
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
2013-01-03* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...Ben Millwood
2013-01-03Credit based stagesBen Millwood
2013-01-03* Removal of now-redundant Makefile stuffBen Millwood
2013-01-03* (bug 3057) Granger breaks under certain conditions (Risujin)M. Kristall
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03Server logs look weird with MOD_SUICIDE listed as method of death for buildab...Michael Levin
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
2013-01-03Shut up compiler warnings (and possible bugfix)Ben Millwood
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Point damage modifiers were not being detected correctly because hit angles w...Michael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added armour files to version control.Michael Levin
2007-09-27* (bug 3249) Improve repeater interaction with marked deconstructionTim Angus
2007-09-25* Replace "powerups" state data with "misc"Tim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus