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The server software used for the Der Bunker Tremulous servers.
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g_combat.c
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Author
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Remove some redundant code introduced at some point during the merge
Tim Angus
2013-01-03
* score from buildable killes *= 2
Christopher Schwarz
2013-01-03
* Scoreboard revamp as per issue 31
Christopher Schwarz
2013-01-03
* Make dead cam follow the killer's movements instead of just looking at wher...
Christopher Schwarz
2013-01-03
Smooth regeneration
Ben Millwood
2013-01-03
* Oops, forgot to fix the indenting on the previous commit
Christopher Schwarz
2013-01-03
* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of team...
Christopher Schwarz
2013-01-03
* s/MOD_UNKNOWN/MOD_DECONSTRUCT/
Roman Tetelman
2013-01-03
* (bug 2965) Strip colour codes from log messages (Ben Millwood)
M. Kristall
2013-01-03
* players dying to structures no longer give full credit towards stages
Roman Tetelman
2013-01-03
* (bug 3658) flashing battlesuit in dying animation
M. Kristall
2013-01-03
* (bug 3631) Macro safety for MIN() and MAX() (Ben Millwood)
M. Kristall
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
* cg_printDuplicate changed to cg_noPrintDuplicate (i.e.now defaults to 1.1 b...
Ben Millwood
2013-01-03
Credit based stages
Ben Millwood
2013-01-03
* Removal of now-redundant Makefile stuff
Ben Millwood
2013-01-03
* (bug 3057) Granger breaks under certain conditions (Risujin)
M. Kristall
2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
Server logs look weird with MOD_SUICIDE listed as method of death for buildab...
Michael Levin
2013-01-03
* Spawn queue displays ordinals ("You are 2nd in the spawn queue")
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Point damage modifiers were not being detected correctly because hit angles w...
Michael Levin
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Damage regions are no longer included in non-locational damage
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2007-06-12
* ClientCommand() rewrite
M. Kristall
2006-12-29
* (bug 2828) Removal of hack for scaled up knockback on teslagen
Tim Angus
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-12-04
* (bug 2934) shut up new warning message on obituary event when killed by world
Tony J. White
2006-10-24
* (bug 2849) reverted something I added in changeset 815 that turned out
Tony J. White
2006-09-05
Bug 2849
Tony J. White
2006-04-22
* Do not increase team kills when team killing (from tjw)
Tim Angus
2006-04-22
* Per team friendly fire settings (from tjw)
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2006-01-11
* Flamer damage down to 20 from 31
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
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