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2005-01-19* Fixed silly integer division bugTim Angus
2005-01-11* Fixed a bug from the how-did-that-ever-work? departmentTim Angus
2004-10-18* Bug fixes to the bug fixes to the bug fixes to frag sharingTim Angus
* p.s. It's really hard to test!
2004-10-17* Gave some of the shared functions more sensible namesTim Angus
2004-10-16* Bug fixes to the bug fixes to alien frag sharingTim Angus
2004-10-10* Heavily revised alien frag sharingTim Angus
* Other assorted changes
2004-07-28* Most of the changes in the forum thread "Shake up"Tim Angus
2004-05-01* A plethora of assorted fiddlesTim Angus
2004-03-27* Improved rifle effectiveness by approximately 30%Tim Angus
* Prevented selling ckit exploit * Increased build times by about 50% * Reduced effectiveness of teslagen
2004-03-15* Added knockback scalingTim Angus
* Balance tweaks * A load of other stuff I can't remember
2004-02-27* Spawns can no longer spawn clients without delayTim Angus
* Spawn queues
2004-02-01* Added an extra sanity check to evolution tracing after a "void" reportTim Angus
* Commented out telefrag code.. hopefully won't lead to stuck clients * Raised the human item price ramp whilst slackening the alien value ramp * Aliens now have a hard limit of 9 frags and humans 2000 credits
2004-01-25* Fixed two serious particle system bugsTim Angus
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap
2004-01-19* Forced a weapon change when buying a weaponTim Angus
* Implemented dynamic stage boundaries * A shedload of balance tweaks * Inevitably other stuff that I've forgotten whilst SF CVS has been down
2004-01-12* Poison now does 30 damage maxTim Angus
* Crosshair names (re)implemented * Mofo attack anims randomised * Mofo charge anim triggered * Switched the order of the spawn menus * Stamina no longer interferes with the jet pack
2004-01-11* Sorted out hydra gas screwupsTim Angus
* Synced MOD_ and EV_ lists * Removed "devmap" command from map rotation system * Increased soldier bite damage to 50 * Reduced price of light armour to 70 * Added visibility tests to the hive and acid tube * Some other stuff
2004-01-07* Moved slowblob to advanced builderTim Angus
* Dragoon now has linear projectile attack * Hopefully fixed bug where muzzle particle systems weren't properly destroyed * Base Chimera no longer has electrical attack * Jet pack now "malfunctions" when the user takes damage
2003-12-11* Upped *.particle file size limit to 32kbTim Angus
(never thought that would be an issue :) * Added "bounce cull" to particle syntax
2003-10-03* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantlyTim Angus
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early
2003-09-30* Human and alien buildable destructions are now particle system poweredTim Angus
* Acid tube effect is now particle system powered * Disabled hitSound * Sound other random tidyups
2003-09-04* Rotating doors thanks to:Tim Angus
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml
2003-09-03* Jetpack handling rejigged a bit to cooperate with other move types betterTim Angus
* All upgrades are deactivated upon death now * Bodies no longer dtf but have their model origins matched with the player
2003-09-01* Menus are now automatically closed upon deathTim Angus
2003-09-01* Realistic falling damageTim Angus
* Added fallDamage to class database * Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage
2003-08-31* Changed the variable names pteam, pclass and pitem to be more descriptiveTim Angus
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo
2003-08-30* Poison kills are now properly creditedTim Angus
* Buildable weapons now have their effects properly applied
2003-08-29* Buildables now use ANIM_TOGGLEBIT properlyTim Angus
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug
2003-08-29* Changed MOD_s for a couple of buildables to more sensible valuesTim Angus
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser
2003-08-28* Reworked the charge ability on the mofoTim Angus
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups
2003-08-26* Added a bunch of MOD_sTim Angus
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score
2003-08-02* Merged chest and limb armour into "light armour"Tim Angus
* Upgrade icons now use sensible names * More cannon misspelling fixes
2003-03-21* Eggs regenerate fasterTim Angus
* Human weapons stronger * Radically changed the alien evolution process * Buy menu now only shows things you are able to buy
2003-03-20* Fixed corpse death pose bugTim Angus
* Removed extraneous debug info * Jet pack much faster * Blocked spawns now nonfunctional
2003-02-27* Locational damage and armour actually work nowTim Angus
* Ownerdrawn helmet, which was strangely not committed first time round
2003-02-23* Fixed mutually recursive mine loopTim Angus
2003-02-11* Death animations now play correctly for nonsegmented modelsTim Angus
* Nonesgmented corpses now render properly
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-08-09* Removal of Q3A armor[sic] system - freed up a STAT_ in the processTim Angus
2002-03-20Improved organ storingTim Angus
2002-02-09Poison works nowTim Angus
2002-02-09Booster. Alien SenseTim Angus
2002-01-28General corpse updatesTim Angus
2002-01-27Instant credits for humans. Corpse's now disappear and change ownership over ↵Tim Angus
time.
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2002-01-09A bunch of stuffTim Angus
2002-01-06Purged some more weapons code.Tim Angus
2001-12-30bg_itemlist is dead. YayTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-10-19License change to OSMLTim Angus