Age | Commit message (Expand) | Author |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2003-12-11 | * Upped *.particle file size limit to 32kb | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-09-30 | * Human and alien buildable destructions are now particle system powered | Tim Angus |
2003-09-04 | * Rotating doors thanks to: | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-03-21 | * Eggs regenerate faster | Tim Angus |
2003-03-20 | * Fixed corpse death pose bug | Tim Angus |
2003-02-27 | * Locational damage and armour actually work now | Tim Angus |
2003-02-23 | * Fixed mutually recursive mine loop | Tim Angus |
2003-02-11 | * Death animations now play correctly for nonsegmented models | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus |
2002-03-20 | Improved organ storing | Tim Angus |
2002-02-09 | Poison works now | Tim Angus |
2002-02-09 | Booster. Alien Sense | Tim Angus |
2002-01-28 | General corpse updates | Tim Angus |
2002-01-27 | Instant credits for humans. Corpse's now disappear and change ownership over ... | Tim Angus |
2002-01-13 | Staging transitions. Battpack. Half jetpack | Tim Angus |
2002-01-09 | A bunch of stuff | Tim Angus |
2002-01-06 | Purged some more weapons code. | Tim Angus |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus |
2001-10-19 | License change to OSML | Tim Angus |
2001-09-15 | Trapper buildable. Other fixes/tweaks | Tim Angus |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus |
2001-07-28 | Saw blade launcher | Tim Angus |
2001-07-16 | STAT_ARMOR now deflection chance | Tim Angus |
2001-07-13 | Saved a couple of STAT_ indices. Added the pounce and clawing weapon | Tim Angus |
2001-06-25 | Implemented armour | Tim Angus |
2001-06-21 | Random bug fixes | Tim Angus |
2001-06-21 | Upgrades now cost material. | Tim Angus |
2001-04-17 | Removed the locdamage debug spam | Tim Angus |
2001-04-17 | Fixed special cases in locational damage | Tim Angus |
2001-04-13 | Locational Damage! Also, possibly fixed a power bug. | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus |
2001-02-01 | Body spawning improved. The usual bug fixes | Tim Angus |