Age | Commit message (Collapse) | Author |
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* Repeaters will no longer suicide
* If a buildable doesn't belong to a zone, deconstruct will immediately deconstruct
* A power source can no longer be replaced by one of its dependants
* Dead repeaters will queue from the reactor
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* Repeaters can no longer be placed inside of another power zone
* Temporarily use the nearest source of power instead of
* combinations until shared power sources is correctly supported
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* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
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* Move power zones into level_locals_t
* Dynamically allocate the array, removing MAX_ZONES restriction
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return to its "caller"
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addresses most of the misgivings with it
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BG_(Un)PackEntityNumbers
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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FIXME: currently limited to 3 targets due to netcode restrictions
FIXME: this code could probably use some general cleanup as well
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* Score points from killing buildables is now 1.5x
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* small updates to the surrounding /callvote code
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* (bug 3997) Add g_specChat to silence chatty spectators during matches
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* Fix improper behavior of console chat command
* Fix console say/chat/say_team commands not being logged
* Add teamPrefix to log/console print of say_team messages
* Minor cleanups to chat logging code
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* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
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* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type.
* Votes require at least g_suddenDeathVotePercent percent to pass (default 74)
* Set g_suddenDeathVotePercent 0 to disable SD votes entirely
* g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
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A regen rate of 4 hp/s now means you regenerate one health point every
quarter of a second (fixes #28)
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* Remove cvar based banning in favor of admin system
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* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
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* remove reference to holding +button5 to repair in tutorial text
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* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
- noclipping specs
- other noclip stuff
- fix ammo check
- maprotation fixes
- no taunting when dead
- code-level crap
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* Allow /noclip and /where to be used by spectators
* Allow /noclip and /setviewpos to be used by specs even when cheats are off
* Run PM_Weapon and set view height while noclipping
* Make player speed while spectating or noclipping configurable via cg_flySpeed
* Remove requirement for cgame's cvartable to have a non-null vmCvar pointer
* Make PM_Paralyzed a macro and add a similar category, PM_Live
* Stop dretches from biting dead buildings
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* Correct crouch check in ClientTimerActions
* Ensure animation togglebit on buildables is only used once per frame
(bug 3377)
* Make G_FloodLimited more robust and with a pointlessly informative
return value
* Add a brief comment to the G_SayArg* functions to explain their purpose,
which wasn't at all clear to me until I experimented with them
* Remove more redundant va()s
* Remove an unused variable and associated functions that were causing a
compiler warning
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* Rename private message, admin message functions for consistency
* Cancel a reload when switching weapons, and prevent reloading a full clip
* Simplify admin command formatting and in doing so prevent some compiler
warnings on OS X
* Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
* Have tremulous_alien_common_hud include tremulous_common_hud since they're
always used together anyway
* Remove some redundant uses of va()
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* fix ui_messagemode2
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* pleasedonthurtmenorfmademedoit
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* Make G_TeamName BG_TeamName and use it in cgame for team change messages
* Don't use an event for team change notification since clients already know
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* Log team changes whenever a team change occurs (not just when using /team)
* Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify
permanent bans
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teammates when attacked by them (tjw)
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* Using and receiving messages from this command is controled by the admin flag '?'
* This flag is granted to levels 3, 4, 5 by default
* The /a command can be parsed from in chat text, and also from the server console
* New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them).
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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
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* (bug 3596) Buying a battlesuit allows player to pass through some map geometry
(/dev/humancontroller)
* (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz)
* (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller)
* Remove some duplicate code
* !showbans did not properly show all valid bans when some bans had expired
* Log renames between ClientConnect and ClientBegin
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their own attacks only
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* put back clientPersistant_t.savedCredits
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(Amanieu)
* Prevent the host player on a non-dedicated server from being disconnected
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* s/G_SanitiseName/G_SanitiseString/
* s/trap_Printf/trap_Print/
* Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH
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