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path: root/src/game/g_local.h
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2013-01-03* (bug 3993) ban length limits (Rezyn)Christopher Schwarz
2013-01-03* (bug 3990) Allow voting for next map (with thanks to Critux)Christopher Schwarz
* small updates to the surrounding /callvote code
2013-01-03* Fix semicolon I forgot during the previous commitChristopher Schwarz
* (bug 3997) Add g_specChat to silence chatty spectators during matches
2013-01-03* Silence compiler warnings from r1160Christopher Schwarz
* Fix improper behavior of console chat command * Fix console say/chat/say_team commands not being logged * Add teamPrefix to log/console print of say_team messages * Minor cleanups to chat logging code
2013-01-03* add printqueue server command to try to debug issue #20Roman Tetelman
2013-01-03* Move some server commands into game and refactor game commandsM. Kristall
2013-01-03* Remove cvars unused after revision 1143M. Kristall
2013-01-03* Add Undeference's say_area commandChristopher Schwarz
* For now, the range of this is adjustable with g_sayAreaRange. This is temporary to help us to choose a range for Undeference to use when he commits this to Tremulous trunk
2013-01-03* Add SD votes (closes #11)Christopher Schwarz
* Add g_suddenDeath that can be changed back and forth (0 | 1) by console whenever. This is necessary to create the vote type. * Votes require at least g_suddenDeathVotePercent percent to pass (default 74) * Set g_suddenDeathVotePercent 0 to disable SD votes entirely * g_suddenDeathVoteDelay (default 180) controls how much delay should occur between the vote's passing and entering SD. This is designed to make it harder to pass SD votes at opportune times.
2013-01-03Smooth regenerationBen Millwood
A regen rate of 4 hp/s now means you regenerate one health point every quarter of a second (fixes #28)
2013-01-03* Change EXEC_NOW to EXEC_APPENDM. Kristall
* Remove cvar based banning in favor of admin system
2013-01-03BP Queuing systemBen Millwood
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be * Ensure that alien buildables no longer count for BP after they exploded * Don't restore the BP for a destroyed building as soon as it is destroyed - instead, add them to a global queue and restore them slowly, as determined by g_<team>BuildQueueTime * Remove G_IsOvermindBuilt in favour of level.overmindPresent which did pretty much the same thing This resolves issue #6
2013-01-03* fix compiler warningRoman Tetelman
* remove reference to holding +button5 to repair in tutorial text
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* Fix compiler warning about G_FindOvermindBen Millwood
* Random fixes/rearrangements in deconstruct and PM_Weapon * Merge tremulous r1137 - noclipping specs - other noclip stuff - fix ammo check - maprotation fixes - no taunting when dead - code-level crap
2013-01-03* Allow boosters to give poison within the first 30 seconds of the gameBen Millwood
* Allow /noclip and /where to be used by spectators * Allow /noclip and /setviewpos to be used by specs even when cheats are off * Run PM_Weapon and set view height while noclipping * Make player speed while spectating or noclipping configurable via cg_flySpeed * Remove requirement for cgame's cvartable to have a non-null vmCvar pointer * Make PM_Paralyzed a macro and add a similar category, PM_Live * Stop dretches from biting dead buildings
2013-01-03 * Add BG_EventName and use it to simplify a series of debugging messagesBen Millwood
* Correct crouch check in ClientTimerActions * Ensure animation togglebit on buildables is only used once per frame (bug 3377) * Make G_FloodLimited more robust and with a pointlessly informative return value * Add a brief comment to the G_SayArg* functions to explain their purpose, which wasn't at all clear to me until I experimented with them * Remove more redundant va()s * Remove an unused variable and associated functions that were causing a compiler warning
2013-01-03 * Remove extra trailing newline from admin chat commands (oops)Ben Millwood
* Rename private message, admin message functions for consistency * Cancel a reload when switching weapons, and prevent reloading a full clip * Simplify admin command formatting and in doing so prevent some compiler warnings on OS X * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban) * Have tremulous_alien_common_hud include tremulous_common_hud since they're always used together anyway * Remove some redundant uses of va()
2013-01-03* fix for unlagged being turned off for clients who spawn (bob)Roman Tetelman
* fix ui_messagemode2
2013-01-03* make the enemy team lose a stage when you reach "stage 4"Roman Tetelman
* pleasedonthurtmenorfmademedoit
2013-01-03stagedown wip codeRoman Tetelman
2013-01-03* Handle some broken admin.dat files the same as beforeM. Kristall
* Make G_TeamName BG_TeamName and use it in cgame for team change messages * Don't use an event for team change notification since clients already know
2013-01-03* Add functions G_TeamName and G_TeamFromStringM. Kristall
* Log team changes whenever a team change occurs (not just when using /team) * Do not allow admins without ADMF_CAN_PERM_BAN (flag 8) to remove or modify permanent bans
2013-01-03* (bug 2980) Add g_dretchPunt setting to punt dretches out of the way of ↵Christopher Schwarz
teammates when attacked by them (tjw)
2013-01-03* Add the /a command, which sends a message to all active adminsChristopher Schwarz
* Using and receiving messages from this command is controled by the admin flag '?' * This flag is granted to levels 3, 4, 5 by default * The /a command can be parsed from in chat text, and also from the server console * New cvar g_publicAdminMessages (0|1) default: 1. Allows or disallows users without flag '?' to send messages to admins (but not receieve them).
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for ↵Roman Tetelman
their own attacks only
2013-01-03* revert part of r77 to allow clients to keep their creditsRoman Tetelman
* put back clientPersistant_t.savedCredits
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected
2013-01-03Don't use some missiles' bounding boxes for colliding with the mapBen Millwood
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03* (bug 3673) Add boundary checking to G_SanitiseName() and G_DecolorString()M. Kristall
* s/G_SanitiseName/G_SanitiseString/ * s/trap_Printf/trap_Print/ * Change a few occurences of MAX_STRING_CHARS to MAX_NAME_LENGTH
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans
2013-01-03* (bug 3595) /sell upgrades doesn't change player model for battlesuitM. Kristall
(Ben Millwood) * (bug 3599) adminLevel can be wrong * Reorder *Attributes_t arrays to match corresponding enums * Simplify BG_Buildable, BG_Class, BG_Weapon, and BG_Upgrade * Remove a couple unnecessary config string hacks * !unmute was saying !mute in some messages
2013-01-03* Remove some unused state structures from gameTim Angus
* Remove some unused (mainly baseq3) cgame cvars
2013-01-03* voice chat stuff (no, not like TeamSpeak)Tony J. White
2013-01-03* Merge clientSession_t::sessionTeam and clientSession_t::spectatorStateTim Angus
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2013-01-03Credit based stagesBen Millwood
2013-01-03* (bug 3554) Make sure opened files get closed properly -- for real this timeM. Kristall
* (bug 3446) Allow the last spawn to be deconstructed when cheats are enabled and g_markDeconstruct is not (Ben Millwood) * (bug 3560) PTRC can be used while the original client is connected * remove unused functions from src/game/g_ptr.c
2013-01-03New build error and corresponding menu for attempted deconstruction of the ↵Ben Millwood
last spawn
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle ↵Michael Levin
box restrictions * Buying a weapon with a number greater than 15 while having a Construction Kit will not give you zero ammo * Human viewheight shrunk to prevent flamer and new Lucifer Cannon shots from exploding inside the ceiling because on account of the muzzle box -- better aligned with the model now too. This should prevent the flamer from burning people in vents. * Some BG functions made more efficient; BG_GetPlayerWeapon should be used to get a Human's weapon because it may be switching * Adv. Dragoon barbs regenerate 10 seconds after being shot, not at regular intervals * Build weapons should no longer need to be in a block in bg_public.h * Tremulous doesn't use multiple weapons but the G_GiveClientMaxAmmo function will properly restore regular ammunition when a energy weapon is selected * MN_H_NOENERGYAMMOHERE obsolete; Changed some text to acknowledge that energy ammo is now available at armoury * Particles can set 'physicsRadius #' to use a fixed bounding box for collisions * Various HUD elements will immediately update to the new weapon when switching weapons Flamer changes: * Bounding box shrunk slightly * Client-side particles now used a static bounding box that matches the server projectile
2013-01-03* Humans hit with Basilisk gas now show a particle effect until it wears offMichael Levin
* Basilisk gas view bob effect now properly accounts for shorter time due to protection * SS_POISONCLOUDED moved to EF_POISONCLOUDED (which used to be EF_TALK for chat balloons) * Added a userinfo cvar cg_alwaysSprint which, when enabled, makes humans sprint all the time (PS_ALWAYSSPRINT) * Power bolt on the Human HUD glows when sprinting (not very visible though)
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
* Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again) * DCC will not complain about an attack when something is deconstructed * Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it * Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping Hive changes: * Will not fire unless the missile can actually hit * Will fire from the hive tip rather than the center * Fixed broken code that made hive fire when shot from out of hive range
2013-01-03* Added charge meter to the UI, can be disabled via GUIMichael Levin
* Trample and Lucifer Cannon charging reworked and moved to PMove * Can no longer "cancel" a charging Lucifer Cannon * STAT_MISC2 is now unused, booster and charge information can be inferred elsewhere (STAT_UNUSED) * Trying to fire an empty weapon makes a clicking noise (also a bugfix, apparently the server would spam EV_NOAMMO which did nothing but is now used for the clicking noise -- audible to all players) * Created an alternate, muffled Lucifer Cannon warning noise for other people's Lucifer Cannons * Fixed bug which prevented players from switching to a different player while spectating someone in the spawn queue * Spectators are now properly moved to the lock view position when spectating a player in the spawn queue
2013-01-03* Spawn queue displays ordinals ("You are 2nd in the spawn queue")Michael Levin
* Server does not communicate the number of eggs and telenodes to all clients anymore -- the correct number of spawns is passed to the client when they are in the spawn queue only (puts PERS_UNUSED to use) Sticky and dead spectate (holy fuck that was hard for something so simple sounding): * Big thanks to Lakitu7 for passing along the patch (with contributions from TJW, Undeference, and R1CH) * UI has a new option to enable/disable sticky spectate * Spectators get to see the full dying animation * Dead players can spectate their teammates whether they are in the spawn queue or not I corrected several nasty bugs and recoded a LOT of the patch. Potentially the "spawn without a weapon" thing may have been fixed but maybe not. There are possibly other new bugs so keep an eye out for them.
2013-01-03* Reworked the dialog code a bit, removed some redundanciesMichael Levin
* Commented out the CMD_* dialog long messages -- probably never accessed from the GUI! * Converted some more prints into MN_* messages * Introduced a two-argument 'servermenu' to pass arguments to CG_Menu() -- menus can refer to classes etc now * Converted UI 'Disable Warning Dialogs' to a multi-item ('no', 'print to console', 'yes') * Removed some unused dialogs
2013-01-03* Removed unused G_CrushAttack argumentMichael Levin
Alien wallwalking changes: * Can wallwalk on buildables and players * Will cancel when hit with knockback from a shove or splash from a weapon * bg_pmove.c has a viewangles "correction" removed that would screw up the view when wallwalking on top of a player -- I don't know why this "correction" was added, if you find wallwalking bugs later this may be the cause Shove function changes: * Will shove enemy players (pretty weakly in practice) * Will not shove if you aren't trying to move * Can shove wallwalking players (a wallwalking dretch could block Tyrants before!)