Age | Commit message (Collapse) | Author |
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refresh
* Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame
* Change Text_[Width|Height] to return floats
* Add Text_Em[Width|Height]
* Add CG_AlignText to cut down on code duplication
* Add itemDef_t::textvalignment for vertical text alignment
* Add UI_DrawTextBlock to replace a lot of duplicate code
* Rewrite text wrapping code from scratch so that it actually works
* Add UI_OwnerDrawText
* Add expression evaluator to .menu parser
* Split off Border_Paint from Window_Paint
* Scale slider items to fit their rect
* Rework edit field widgets to behave somewhat more correctly
* Fix a few listbox widget layout issues
* Don't display scrollbars in "notselectable" listbox widgets
* Make scoreboard team labels ownerdrawn
* Menu script rework
+ Use the expression evaluator to replace lots and lots of absolute
coords with relative ones, hopefully easing future maintenance
+ Remove lots and lots of textalign[xy] that were present to work
around broken text alignment routines
+ Replace a bunch of numeric constants with ones from menudef.h
+ Compose the huds from tremulous_common_hud.h
+ Generally neaten things up
+ Lots of whitespace fixes
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+ Fix bug that prevented key up events getting to cgame/ui when not in game
+ Use Key_[GS]etCatcher everywhere to set keycatcher
+ Clear all key states when the catcher changes
* Slim down client userinfo somewhat
* Remove some redundant client autocomplete commands
* Actually make use of "menuStack" in the UI module
+ No longer close all menus when exiting one, instead reverting to the
next one on the stack
+ Cleanup the menu activation functions a little
* Truncate text in list columns if it exceeds the column width
* Remove maxChars field from columns member of ITEM_TYPE_LISTBOX
* Revert r992 due to more general and less buggy/hacky fix from ioq3
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* (bug 3321) Allow medkits and medistats to operate simultaneously
* (bug 3310) Fix odd CalcMuzzlePoint implementation
* Random refactoring of g_buildable.c
* Add BG_GetClientNormal
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* (bug 2969) limit number of players to g_maxGameClients
* use G_TeamCommand() for team vote messages
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* (bug 2717) Move respawning for ClientThink to ClientEndFrame
* Remove redundant cvar g_forcerespawn
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active missles, poision, and spectators following him when he
switches teams. (M. Kristall)
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(M. Kristall)
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* spectators can now participate in non-team votes
* added teamvote "admitdefeat"
* replaced "nextmap" vote with "draw"
* removed vote "clientkick" vote (uses "kick" instead)
* removed teamvote "teamclientkick" (uses "kick" instead)
* renamed teamvote "teamkick" to teamvote "kick"
* added teamvote "denybuild" and "allowbuild"
* added vote "mute" and "unmute"
* added !denybuild and !allowbuild g_admin commands
* added /ignore and /unignore commands (and menu support)
* Game -> Info (formerly About) shows server settings instead of local ones
* Voting keys can now be configured in the Options menu
* Voting key binds now display with the vote status (F3 and F4 will be the
eventual default binds for "teamvote yes" and "teamvote no" respectively)
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timelimit was infinite. Now it's tracked properly with
level.overmindMuted instead of using the time hack.
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* Rename FinishSpawningBuildable
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* It's now impossible to destroy the last spawn
* Start of a new client side buildable status display
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project. Thanks to kevlarman and WolfWings for help with this
implementation for Tremulous.
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positive float to adjust the amount of shoving.
(recommended value 15.0, default value 0.0)
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the credits/kills of the client he was following.
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finishing instead of the one that was loading when invoked from the
maprotation system.
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cause some qvm weirdness. converted level.teamLocked[] into two seperate
qbooleans.
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* adds g_admin flag '3' which allows the admin/level to always keep cred/evo
when switching teams.
* adds !lock and !unlock g_admin commands for locking teams. (enable with
'K' flag)
* setting an admin's level to 0 immediately free's up that admin's name
from the name protection system (g_adminNameProtect)
* don't give kills/creds to a spectator in follow mode ('3' flag exposed this)
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* Fix to lcannon spam bug #2758 (tjw)
* Fix to goon pounce bug #2758 (tjw)
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* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
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* Fix to > max damage zap bug
* Add g_mapConfigs
* Fix item switch when run out of ammo
* Fix client side buildable tracing
* Fix misc_portal_surface documentation
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2677: Credit transfer,
2691: Disallow deconstruct during SD,
2698: nextweap bug on OS X,
2700: Fix to buildables underground bug,
2701: Fix to dretch exploit,
2706: Fix to jetpack uninit memory read
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* Refactored botlib parsing code into qcommon
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* Removed nextmap cvar and associated code, replaced with "advanceMapRotation"
command
* Rework the text displayed during votes to be more verbose
* "destroy" command now only works when cheats are enabled
* Voting UI is now a frontend for "clientkick" instead of plain "kick"
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* Sudden death/time limit warnings (R1CH)
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* Moved server command queuing from game to server -- sv_dequeuePeriod probably
needs to be lowered
* Added g_friendlyBuildableFire to enable friendly buildable fire
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* Master server now responsible for logging game statistics
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* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
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* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
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* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
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* Dragoon pounce now incurs 400ms wait before other weapons may be used
* Trapper cost down to 8 from 10
* Hovel is now free, but only one can be built
* Teslagen damage up to 9 from 7
* Non locational damage does not apply locational armour anymore; instead it
averages the armour regions together
* Tweaks to pain blends
* Added cg_animation.c, which apparently I forgot
* Added generate-infopanes.sh and infopanes.def.h
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* Made the test for particles at rest less strict
* Fixed a bug with the game element disabling stuff
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* Added worldspawn keys to disable specific game elements
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* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
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* Fixed "Server command overflow" bug for clients that should time out
* Removed some debug logging code
* Fixed a bug where only live clients would have their scores logged at the end of the game
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