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The server software used for the Der Bunker Tremulous servers.
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g_main.c
Age
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Author
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
use standard time representation
/dev/humancontroller
2017-03-09
implement the range marker functionality, use it to create buildable range ma...
/dev/humancontroller
2017-03-09
allow maps to override buildpoint limits
/dev/humancontroller
2017-03-09
ensure that ent->classname is always non-null (for entity numbers up to level...
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2017-03-09
remove some redundant statements
/dev/humancontroller
2017-03-09
fix trigger_stage activation upon stage jumps
/dev/humancontroller
2017-03-09
stop embedding/displaying version information in various cases
/dev/humancontroller
2017-03-09
do not publish gamestats
/dev/humancontroller
2015-06-08
merge some changes from the old "gpp" branch: edit version tags and the set t...
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-12
Fix a bunch of warnings
Tim Angus
2013-01-03
* Fix a bunch of variable set but not used warnings
M. Kristall
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* Allow joining teams during warmup
M. Kristall
2013-01-03
* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 5001) Fix repeater BP queueing, build them with full BP available (/de...
Christopher Schwarz
2013-01-03
* (bug 5007) Minor improvements to target_*_win for better behavior in edge c...
Christopher Schwarz
2013-01-03
* g_disabled* cvars should not persist
M. Kristall
2013-01-03
* (bug 4948) Nextmap vote can be overwritten
M. Kristall
2013-01-03
* Fix timestamps in games.log not resetting after a map_restart (thanks kharnov)
Christopher Schwarz
2013-01-03
* Change how r2097 makes map-set values non-persistent and make map configs work
M. Kristall
2013-01-03
* Three minor cleanups (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* (bug 4883) Fix ability to build 0-BP structures in SD if the blueprint is a...
Christopher Schwarz
2013-01-03
* Print pause time in seconds instead of ms when unpaused
Christopher Schwarz
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
Nothing to see here
M. Kristall
2013-01-03
* (bug 4815) Add /pause admin command
Christopher Schwarz
2013-01-03
* (bug 4816) Add team imbalance warning messages
Christopher Schwarz
2013-01-03
* (bug 4522) Make map rotation logic robust against missing maps and
John Ellis
2013-01-03
* (bug 4761) Count connecting players as voters
M. Kristall
2013-01-03
* (bug 3495) Add support for message censorship (cue "finally!")
M. Kristall
2013-01-03
* Clear level.logfile handle after closing it for ShutdownGame.
John Ellis
2013-01-03
* Fix admin /rename by not decrementing namelog->nameChanges, instead
John Ellis
2013-01-03
* Use bitmasks instead of arrays for keeping track of whether/how a player voted
M. Kristall
2013-01-03
* Separate namelog from admin
M. Kristall
2013-01-03
* Refactor emoticon code
M. Kristall
2013-01-03
* Fix a bug with nextmap votes
M. Kristall
2013-01-03
* Add a EndVote: line to games.log for showing vote results (Rezyn)
Christopher Schwarz
2013-01-03
* Fix votes failing when they shouldn't (Rezyn)
Christopher Schwarz
2013-01-03
* Remove some unused game cvars
Ben Millwood
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Don't send game statistics when cheats are enabled
Christopher Schwarz
2013-01-03
* Server- and client-side tab completion for commands handled by the game module
M. Kristall
2013-01-03
* Fix ability to mark the last spawn for deconstruction (Rezyn)
Christopher Schwarz
2013-01-03
* Potentially fix a bug where votes fail for no apparent reason
M. Kristall
2013-01-03
* Prevent new votes from preventing previous votes from executing
M. Kristall
2013-01-03
* Fix votes from needing to be unanimous to pass, introduced in r1754
Christopher Schwarz
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