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The server software used for the Der Bunker Tremulous servers.
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g_missile.c
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Author
2017-03-09
remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN
/dev/humancontroller
2017-03-09
drop the use of the origin and angles fields of entityState_t in the game module
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)
Christopher Schwarz
2013-01-03
* Put back some grenade bounce code that was not actually redundant after all...
Christopher Schwarz
2013-01-03
* Apply the fix in r1917 to another case
Ben Millwood
2013-01-03
Gameplay changes
Asa Kravets
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Prevent projectiles from hitting map triggers (Roman Tetelman)
Christopher Schwarz
2013-01-03
* fix hives
Roman Tetelman
2013-01-03
* hive rework (closes #29):
Roman Tetelman
2013-01-03
* fix for a lot of weapons not causing buildable bleeding
Roman Tetelman
2013-01-03
Don't use some missiles' bounding boxes for colliding with the map
Ben Millwood
2013-01-03
Lcannon primary doesn't scale radius anymore, just uses secondary size
Ben Millwood
2013-01-03
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
Tim Angus
2013-01-03
Blaster shots have a volume of 4 cubed
Asa Kravets
2013-01-03
* Unreverted entity walljumping
Asa Kravets
2013-01-03
* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...
Michael Levin
2013-01-03
Lucifer Cannon has a tiny bounding box that scales with charge to match the a...
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-07-14
* "sell weapons" now respects the build timer
Tim Angus
2005-06-05
* Added flashing alien icon if already at maximum class
Tim Angus
2004-03-20
* Added lcannon warning and blowup
Tim Angus
2004-01-31
* lcannon blast radius is more sane
Tim Angus
2004-01-12
* Poison now does 30 damage max
Tim Angus
2004-01-07
* Moved slowblob to advanced builder
Tim Angus
2003-12-21
* Added a means of overriding class and buildable media settings via cfg file
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-08-20
* Finally got off my ass and added some MOD_s ... finish tomorrow
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-02
* Merged chest and limb armour into "light armour"
Tim Angus
2003-08-01
* Jetpack media code
Tim Angus
2002-09-16
* Added global header tremulous.h in preparation for balancing
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-08-16
* Emergency commit - fileserver dying :/
Tim Angus
2002-07-29
* Scoreboard
Tim Angus
2002-06-21
Weapon additions???
Tim Angus
2002-04-01
Partial infopanes implementation
Tim Angus
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