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The server software used for the Der Bunker Tremulous servers.
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g_spawn.c
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Author
2017-03-09
rewrite the mover team code
/dev/humancontroller
2017-03-09
allow maps to override buildpoint limits
/dev/humancontroller
2017-03-09
ensure that ent->classname is always non-null (for entity numbers up to level...
/dev/humancontroller
2017-03-09
refactor stuff
/dev/humancontroller
2013-02-16
Update copyright notices
Tim Angus
2013-01-03
* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t
M. Kristall
2013-01-03
* (bug 4998) Alternate fix for r2211 (/dev/humancontroller)
Christopher Schwarz
2013-01-03
* Fix entities leak when using non-builtin layouts (/dev/humancontroller/)
Christopher Schwarz
2013-01-03
* Change how r2097 makes map-set values non-persistent and make map configs work
M. Kristall
2013-01-03
* g_disabled* cvars are used by ui but were not communicated to the client
M. Kristall
2013-01-03
* Update copyright notices
Tim Angus
2013-01-03
* Minor fixes for revision 1829
M. Kristall
2013-01-03
* Use binary searching instead of linear searching for many static arrays
M. Kristall
2013-01-03
* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...
Christopher Schwarz
2013-01-03
* Revert stagedowns (fixes #2)
Roman Tetelman
2013-01-03
* s/STAGE2_THRESH/STAGE_THRESH/g that i missed
Roman Tetelman
2013-01-03
* Remove some inappropriate change markers from the beginning of time
Tim Angus
2013-01-03
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
Tim Angus
2013-01-03
* Consolidate memory allocation into bg_alloc.c
Tim Angus
2007-09-21
* Remove lots and lots of redundant comments
Tim Angus
2006-12-31
* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"
Tony J. White
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2006-06-04
* Added target_hurt
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Merged in a bunch of game side fixed from ioq3
Tim Angus
2005-12-02
* Added target_alien_win and target_human_win
Tim Angus
2005-11-29
* Lowered steptime for spectator
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-08-05
* Fixed a potential bug where build points might not have gotten reset follow...
Tim Angus
2005-08-04
* Added trigger_win
Tim Angus
2005-07-03
* Removed misc_spriter from the source
Tim Angus
2005-06-27
* Fixed all the warnings reported after turning on -Wall
Tim Angus
2005-06-26
* Toned done the chaingun a touch
Tim Angus
2004-06-29
* Added a bunch of map entities: trigger_buildable, trigger_class,
Tim Angus
2004-03-18
* Added trigger_stage entity which is fired on stage transitions
Tim Angus
2004-02-14
* Fixed vieworg leaving PVS on death for classes with small BBOX
Tim Angus
2004-01-31
* Stage thresholds aren't reset to 15 and 30 now
Tim Angus
2004-01-25
* Fixed two serious particle system bugs
Tim Angus
2003-10-12
* Added misc_particle_system entity
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-06-16
* Exchanged Dragoon and Hydra to better fit the models
Tim Angus
2002-10-19
* Removed supposed improvements to key parsing code :)
Tim Angus
2002-10-11
* Alien staging health modification
Tim Angus
2002-09-09
* General tidy up and beautification of code
Tim Angus
2002-09-03
* Large purge of legacy Q3A code
Tim Angus
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