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path: root/src/game/g_spawn.c
AgeCommit message (Expand)Author
2013-01-03* Change how r2097 makes map-set values non-persistent and make map configs workM. Kristall
2013-01-03* g_disabled* cvars are used by ui but were not communicated to the clientM. Kristall
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Minor fixes for revision 1829M. Kristall
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 2923) Add ability to have a "warmup" time where players cannot join a ...Christopher Schwarz
2013-01-03* Revert stagedowns (fixes #2)Roman Tetelman
2013-01-03* s/STAGE2_THRESH/STAGE_THRESH/g that i missedRoman Tetelman
2013-01-03* Remove some inappropriate change markers from the beginning of timeTim Angus
2013-01-03* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,Tim Angus
2013-01-03* Consolidate memory allocation into bg_alloc.cTim Angus
2007-09-21* Remove lots and lots of redundant commentsTim Angus
2006-12-31* (bug 2973) added a special name for the map's built-in layout "*BUILTIN*"Tony J. White
2006-12-29* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )Tony J. White
2006-06-10* Fix to worldspawn defaults bugTim Angus
2006-06-04* Added target_hurtTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-08-05* Fixed a potential bug where build points might not have gotten reset follow...Tim Angus
2005-08-04* Added trigger_winTim Angus
2005-07-03* Removed misc_spriter from the sourceTim Angus
2005-06-27* Fixed all the warnings reported after turning on -WallTim Angus
2005-06-26* Toned done the chaingun a touchTim Angus
2004-06-29* Added a bunch of map entities: trigger_buildable, trigger_class,Tim Angus
2004-03-18* Added trigger_stage entity which is fired on stage transitionsTim Angus
2004-02-14* Fixed vieworg leaving PVS on death for classes with small BBOXTim Angus
2004-01-31* Stage thresholds aren't reset to 15 and 30 nowTim Angus
2004-01-25* Fixed two serious particle system bugsTim Angus
2003-10-12* Added misc_particle_system entityTim Angus
2003-09-08* func_door_model -- a model based doorTim Angus
2003-09-04* Rotating doors thanks to:Tim Angus
2003-09-01* Exorcised gitem_tTim Angus
2003-06-16* Exchanged Dragoon and Hydra to better fit the modelsTim Angus
2002-10-19* Removed supposed improvements to key parsing code :)Tim Angus
2002-10-11* Alien staging health modificationTim Angus
2002-09-09* General tidy up and beautification of codeTim Angus
2002-09-03* Large purge of legacy Q3A codeTim Angus
2002-08-22* Renamed misc_lens_flare to misc_light_flare and improved itTim Angus
2002-08-04* Mispelling of "threshold" fixedTim Angus
2002-01-13Staging transitions. Battpack. Half jetpackTim Angus
2001-12-21After changing aliens->droids, changed droids->aliens *sigh*Tim Angus
2001-12-18Got rid of bg_itemlist buildables. Refactored buildable spawningTim Angus
2001-10-19License change to OSMLTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus