Age | Commit message (Expand) | Author |
2013-01-03 | Fixed regular/advanced marauders using each other's claw range | Asa Kravets |
2013-01-03 | * Update copyright notices | Tim Angus |
2013-01-03 | Remove basilisk turret grab sound | Ben Millwood |
2013-01-03 | * fix regular basilisk from doing twice the intended damage (fixes #93) | Roman Tetelman |
2013-01-03 | Readjusted attack ranges for upgraded classes to compensate for model size di... | Asa Kravets |
2013-01-03 | I don't like redundant checks for stupid things | Ben Millwood |
2013-01-03 | * ckit no longer has a "don't repair" button (fixes #18) | Roman Tetelman |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac... | Tim Angus |
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus |
2013-01-03 | * make zap damage instant | Roman Tetelman |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman |
2013-01-03 | * New zap (fixes #40) | Roman Tetelman |
2013-01-03 | * Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson) | Christopher Schwarz |
2013-01-03 | Revert "* Give mass driver a small width (5u for now)" since the dretch bbox ... | Roman Tetelman |
2013-01-03 | * Give mass driver a small width (5u for now) | Roman Tetelman |
2013-01-03 | * Reduced pounce range 64->54 | Asa Kravets |
2013-01-03 | * shut up annoying noise when aiming ckit on build timer at damaged buildables | Roman Tetelman |
2013-01-03 | * ckit repairs automatically without having to press mouse2 (fixes issue #3) | Roman Tetelman |
2013-01-03 | * fix for location not updating while following a player (reported by megatog... | Roman Tetelman |
2013-01-03 | * aliens were getting the wrong hitsound when attacking human buildables | Roman Tetelman |
2013-01-03 | * Fix compiler warning about G_FindOvermind | Ben Millwood |
2013-01-03 | * Allow boosters to give poison within the first 30 seconds of the game | Ben Millwood |
2013-01-03 | * fix for aliens being unable to attack nodes from directly above | Roman Tetelman |
2013-01-03 | * fix for wide traces not causing bleeding on non-players | Roman Tetelman |
2013-01-03 | * fix for a lot of weapons not causing buildable bleeding | Roman Tetelman |
2013-01-03 | * buildable bleed wip code | Roman Tetelman |
2013-01-03 | * add cg_unlagged to allow clients to disable backward reconcilliation for th... | Roman Tetelman |
2013-01-03 | * wide traces (most alien attacks) now prefer the target in the crosshairs if... | Roman Tetelman |
2013-01-03 | * Use BG_PrimaryWeapon() in G_ForceWeaponChange() to reduce code duplication | M. Kristall |
2013-01-03 | * Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon, | Tim Angus |
2013-01-03 | * Merge clientSession_t::sessionTeam and clientSession_t::spectatorState | Tim Angus |
2013-01-03 | Balance changes | Asa Kravets |
2013-01-03 | * Mass driver reverted to upstream (function and effect) | Michael Levin |
2013-01-03 | * Buildable health accuracy increased to 8 bits, flags moved to eFlags (EF_B_*) | Michael Levin |
2013-01-03 | * Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo... | Michael Levin |
2013-01-03 | * Lucifer cannon projectile a little bigger with charge | Michael Levin |
2013-01-03 | * Humans hit with Basilisk gas now show a particle effect until it wears off | Michael Levin |
2013-01-03 | * Gave Painsaw a crappy looking crosshair | Michael Levin |
2013-01-03 | * Added charge meter to the UI, can be disabled via GUI | Michael Levin |
2013-01-03 | * Build delay pie slices are now 5 sec each for both teams | Michael Levin |
2013-01-03 | * Removed unused G_CrushAttack argument | Michael Levin |
2013-01-03 | * Turrets back to their "dumb" behavior | Michael Levin |
2013-01-03 | Shut up compiler warnings (and possible bugfix) | Ben Millwood |
2013-01-03 | * Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ... | Michael Levin |
2013-01-03 | * Oops, Repeater now gives Repeater reward credits | Michael Levin |
2013-01-03 | * Mass Driver will only shoot through players and buildables | Michael Levin |
2013-01-03 | * Per Lakitu7's suggestion, changed spectator bounding box to match the dretc... | Michael Levin |
2013-01-03 | Some more work on the Mass Driver: | Michael Levin |
2013-01-03 | * I'm sick of entering \give 9999 every time I need to test something. Whenev... | Michael Levin |