Age | Commit message (Expand) | Author |
2005-10-15 | * Increased Tesla damage frequency | Tim Angus |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus |
2005-09-02 | * Added width to zap trace | Tim Angus |
2005-09-01 | * Reworked how weapon changes are performed, fixing bugs in the process | Tim Angus |
2005-08-31 | * Reimplemented how buildables play damage sounds to not use the event system | Tim Angus |
2005-08-06 | * Reverted to non-interruptable level 1 grab | Tim Angus |
2005-08-05 | * Basilisk needs less time to regain grabbing ability after being hit | Tim Angus |
2005-08-05 | * Disabled weapon dropping after buying ammo for now | Tim Angus |
2005-08-03 | * Build timer does not go up so much when building repeaters | Tim Angus |
2005-07-31 | * Removed anticamp code | Tim Angus |
2005-07-18 | * Repeater is now free | Tim Angus |
2005-07-17 | * Plugged the "sell and buy gets you full ammo" exploit | Tim Angus |
2005-07-02 | * Turrets can now be grabbed by lev1s, which slows them down | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-30 | * Rethought custom footsteps a bit -- now includes clunk sounds | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |