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The server software used for the Der Bunker Tremulous servers.
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g_weapon.c
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2013-01-03
* Lucifer cannon projectile a little bigger with charge
Michael Levin
2013-01-03
* Humans hit with Basilisk gas now show a particle effect until it wears off
Michael Levin
2013-01-03
* Gave Painsaw a crappy looking crosshair
Michael Levin
2013-01-03
* Added charge meter to the UI, can be disabled via GUI
Michael Levin
2013-01-03
* Build delay pie slices are now 5 sec each for both teams
Michael Levin
2013-01-03
* Removed unused G_CrushAttack argument
Michael Levin
2013-01-03
* Turrets back to their "dumb" behavior
Michael Levin
2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2007-09-30
* (bug 3002) Fix to alien weapon traces that miss due to world collision
Tim Angus
2007-09-27
* (bug 3249) Improve repeater interaction with marked deconstruction
Tim Angus
2007-09-25
* Remove B_REMOVED_TOGGLEBIT, use ps->misc per player instead
Tim Angus
2007-09-25
* Replace "powerups" state data with "misc"
Tim Angus
2006-12-30
* (bug 2952) Reverted trace origin to muzzle for goon pounce
Tim Angus
2006-12-29
* (bug 2973) support for multiple initial base layouts ( Risujin, vcxzet, tjw )
Tony J. White
2006-12-29
* Buildable destruction marking (via g_markDeconstruct)
Tim Angus
2006-12-20
* (bug 2780) prevent another buy/sell bind which loses blaster (M. Kristall)
Tony J. White
2006-12-09
* (bug 2903) Added g_unlagged. This is based on Neil Toronto's unlagged
Tony J. White
2006-07-31
* Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw)
Tim Angus
2006-07-31
* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)
Tim Angus
2006-07-31
* Add otherEntityNum to playerState_t... and don't use it... yet
Tim Angus
2006-06-11
* tjw oops
Tim Angus
2006-06-10
* Fix to worldspawn defaults bug
Tim Angus
2006-04-09
* Removed CS_SCORE? config strings -- they were unused
Tim Angus
2005-12-10
* s/Quake III Arena source code/Tremulous/
Tim Angus
2005-12-10
* Move the game source from mod/src/ to src/
Tim Angus
2005-12-10
* Moved existing src directory out the way whilst I merge ioq3
Tim Angus
2005-12-08
* Reduced Dragoon pounce range to 64 from 96
Tim Angus
2005-11-27
* Fixed death by poison MOD s/antitox/medkit/
Tim Angus
2005-11-24
* 3D particles
Tim Angus
2005-11-20
* Abstract attachment system
Tim Angus
2005-10-15
* Increased Tesla damage frequency
Tim Angus
2005-10-03
* Removed jump pad code (and associated media loading)
Tim Angus
2005-09-02
* Added width to zap trace
Tim Angus
2005-09-01
* Reworked how weapon changes are performed, fixing bugs in the process
Tim Angus
2005-08-31
* Reimplemented how buildables play damage sounds to not use the event system
Tim Angus
2005-08-06
* Reverted to non-interruptable level 1 grab
Tim Angus
2005-08-05
* Basilisk needs less time to regain grabbing ability after being hit
Tim Angus
2005-08-05
* Disabled weapon dropping after buying ammo for now
Tim Angus
2005-08-03
* Build timer does not go up so much when building repeaters
Tim Angus
2005-07-31
* Removed anticamp code
Tim Angus
2005-07-18
* Repeater is now free
Tim Angus
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