Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus | |
* View locking works again * Trapper projectile is displayed properly | |||
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus | |
* Added the server side stuff for the hive | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus | |
* Refactored and improved MG Turret AI * DCC now increases speed of MG turrets and coordinates attacks | |||
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus | |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus | |
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score | |||
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus | |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot | |||
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus | |
* Finished code support for new armoury menu | |||
2003-01-25 | * Random bug fixes | Tim Angus | |
* Random balance tweaks | |||
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus | |
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-25 | Zap now seperate from Tesla | Tim Angus | |
2002-06-24 | Better off3u directzap | Tim Angus | |
2002-06-24 | Fancy teslagen effects | Tim Angus | |
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2002-06-22 | Las Gun and Pain Saw | Tim Angus | |
2002-06-21 | Weapon additions??? | Tim Angus | |
2002-03-26 | LEs now zsorted. Tweaks to flamer effect | Tim Angus | |
2002-02-09 | Booster. Alien Sense | Tim Angus | |
2002-01-09 | Mucking around with the flamer | Tim Angus | |
2002-01-09 | A bunch of stuff | Tim Angus | |
2002-01-06 | Purged some more weapons code. | Tim Angus | |
2001-12-31 | Hovel updates | Tim Angus | |
2001-12-30 | bg_itemlist is dead. Yay | Tim Angus | |
2001-12-22 | Bug fixes to droid->alien conversion :) | Tim Angus | |
2001-12-21 | After changing aliens->droids, changed droids->aliens *sigh* | Tim Angus | |
2001-11-25 | Turret stuff | Tim Angus | |
2001-11-18 | Changes to building code to facilitate WW builder | Tim Angus | |
2001-10-20 | Mostly finished starcraft style building | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |