Age | Commit message (Expand) | Author |
2005-07-02 | * Turrets can now be grabbed by lev1s, which slows them down | Tim Angus |
2005-06-29 | * Fixed a bug where menus would appear during demo playback | Tim Angus |
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus |
2005-06-05 | * Added flashing alien icon if already at maximum class | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-10-02 | * Fixed Who's uncreation bug | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-08-20 | * Slowed lasgun down | Tim Angus |
2004-07-28 | * Bug fix to battlesuit/hydra interaction | Tim Angus |
2004-05-16 | * Fixed the gigantic spawn queue fuck up | Tim Angus |
2004-03-28 | * Fixed bug where upgraded chimera's electrical attack sometimes didn't work | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-03-03 | * Fixed chasecam engagement bug | Tim Angus |
2004-02-14 | * Fixed vieworg leaving PVS on death for classes with small BBOX | Tim Angus |
2004-01-31 | * lcannon blast radius is more sane | Tim Angus |
2004-01-30 | * Rethought custom footsteps a bit -- now includes clunk sounds | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-22 | * Particle system should complain less if it can't find a specific system | Tim Angus |
2004-01-13 | * Reduced strength of teslagen | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-11 | * Sorted out hydra gas screwups | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2004-01-05 | * Added shotgun | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus |
2003-09-12 | * Removed the func_door_model auto scaling and positioning code - it didn't work | Tim Angus |
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus |
2003-08-30 | * Poison kills are now properly credited | Tim Angus |
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus |
2003-08-30 | * Integrated the overmind sounds | Tim Angus |
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus |
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus |
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-03-23 | * Serverside menu triggering now uses server commands for increased reliability | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-11-16 | * Tidy ups and bug fixes in preparation for an alpha | Tim Angus |
2002-09-23 | * Fixed build timer bug | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |
2002-09-09 | * General tidy up and beautification of code | Tim Angus |
2002-09-02 | * Bug fixes to TA console | Tim Angus |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus |
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus |
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus |